You need to activate javascript for this site.
Menu Conteúdo Rodapé
  1. Home
  2. Courses
  3. Web, Mobile and Cloud Computing
  4. Introduction to Interaction Design

Introduction to Interaction Design

Code 16220
Year 1
Semester S2
ECTS Credits 6
Workload TP(60H)
Scientific area Design
Entry requirements None
Learning outcomes The objective of this curricular unit is for students to develop the skills necessary to understand the stages of the interaction design process and to use key techniques in the development of web-oriented projects.

By the end of the semester, students should be able to:
- Understand the historical background of interaction design;
- Grasp the concept of interaction design and distinguish it from analogous concepts;
- Understand web design;
- Apply a visual language appropriate to web design concepts and practices;
- Approach common tools in the field creatively;
- Investigate the relationship between technology, design, usability, user experience, and concept;
- Master the necessary support tools for building interactive web projects;
- Plan, develop, and execute the design process with autonomy and critical thinking.
Syllabus - Historical background of interaction design.
- Definition of interaction design and related concepts.
- Web design projects within the context of interaction design.
- Website analysis, identification of specificities and issues.
- Research for interaction design.
- Conceptual design: information architecture, navigation systems, wireframes, user experience.
- Interface design: typography, composition and layout, interaction types, accessibility.
- Prototyping: processes, techniques, and tools.
- Evaluation: heuristics, usability, and user experience.
- Conceptualization, production, and development of interactive web prototypes.
Main Bibliography Campbell, J. (2017). Web Design: Introductory. Boston: Cengage.
Hartson, R.. & Pyla, P. (2012). The UX Book: Process and Guidelines for Ensuring a Quality User Experience. San Francisco: Morgan Kaufmann Publishers.
Lupton, E. (2014). Type on screen: A Critical Guide for Designers, Writers, Developers, and Students. Princeton: Princeton Architectural Press.
Norman, D. (2016). Living with Complexity. Massachusetts: The Mit Press.
Sharp, H., Preece, J. & Rogers, Y. (2019). Interaction Design: Beyond Human-Computer Interaction. Indianapolis: Jonh Wiley & Sons.
Steane, J. & Yee, J. (2018). Interaction Design: From Concept to Completion. New York: Bloomsbury Visual Arts.
Vinh, K. (2011). Ordering Disorder: Grid Principles for Web Design. Berkeley: New Riders.
Teaching Methodologies and Assessment Criteria Being a theoretical-practical course unit, expository classes will be used for the presentation of the scheduled topics, which will include audiovisual resources. Practical exercises will also be conducted throughout the semester, and project follow-up will be carried out with the students. Discussion and critical evaluation of the results of the work will be conducted throughout the semester.

30% Research Document
60% Interface Design and Usability Testing
10% Post-Project
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-04-10

The cookies used in this website do not collect personal information that helps to identify you. By continuing you agree to the cookie policy.