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New Interface Paradigms

Code 16228
Year 2
Semester S2
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Design
Entry requirements N/A
Mode of delivery Face-to-face instruction.
Work placements Not applicable.
Learning outcomes The main objetives of the course are to get to know and understand the new interface paradigms and explore the relashioship between interfaces and interactivity.
To understand the relationship between interface and interactivity and its relationship with the human nervous system.
To explore, contextualize and problematize the paradigm of natural interfaces.
To creatively investigate and develop languages of communication, narratives and metaphores for natura interaction and interfaces.
To develop a reflective view on the importance of the interfaces in the humanization of technologies.
To Implement prototypes of natural interaction.
Syllabus Interdisciplinary study of the interface: concepts, taxonomies, paradigms, and applications. Natural interfaces: origins, history, social impact, recreational aspects, critical valuation and contributions to human-computer interaction. The case of tangible user interfaces and tangible interaction. Virtual Reality and Augmented Reality. Analysis and discussion of interdisciplinary projects with advanced multimedia interfaces. Design and implementation of interaction/interface models/prototypes holistically integrating the concepts and technologies learned throughout the course.
Main Bibliography ACKERMAN, D.: A Natural History of the Senses, Vintage Books, 1990.
BUXTON, B.: Sketching User Experiences: Getting the Design Right and the Right Design (InteractiveTechnologies), Morgan kaufmann, 2007.
GRAU, O. (ed.): MediaArtHistories, The MIT Press, 2007.
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
KRUEGER, M.: Artificial Reality II, Addison-Wesley, 1992.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
NORMAN, D.: The Design of Everyday Things: Revised and Expanded Edition, Basic Books, 2013.
MOGGRIDGE, B.: Designing Interactions, The MIT Press, 2007.
SAFFER, D.: Designing for Interaction, New Riders, 2008.
SAFFER, D.: Designing Gestural Interfaces, O’Reilly, 2009.
SOMMERER, C., MIGNONNEAU, L., KING, D. (eds.): Interface Cultures, Artistic Aspect of Interaction, Transcript Verlag, 2008.
WILSON, S.: Information Arts: Intersections of Art, Science, and Technology, The MIT Press, 2002.
Teaching Methodologies and Assessment Criteria Lectures, seminars and research activities, individual/ group paper reading and discussion, laboratory practices, development of projects (Project based learning), project follow up and orientation. ?Assessment is continuous and all work must be submitted according to the dates discussed with the students. Students must present a project proposal (scheme) with images, texts, and a clear definition of objectives. The projects will be presented/delivered on the dates stipulated by mutual agreement with the students. The final grade will be based on the development and evolution of the work (process 50%) and on the results and presentation of the work (50%), valuing the aesthetic and technical qualities equally. Failure to present/deliver proposals and/or projects means that the student has withdrawn. Attendance of 75% is required. This UC does not have an exam.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-04-22

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