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Learning outcomes |
Find the main ideas of theoretical and critical thought that marked the path of Design: framing them in historical, social, economic and cultural contexts. Convey the idea of the need to define the parameters within which the designer's activity is based, allowing students to become aware of the discipline and activity of design. Allow students to understand the evolution of design and understand its implications in the social, economic and cultural field. Transmit knowledge and theoretical tools on the history and theory of design, which allow developing a critical and analytical spirit. Confronting students with the creation of description sheets, analysis and contextualization of design objects. Encourage students to reflect on current design trends currently embracing our cultural reality, integrated into the program that leads them, hopefully, to understand "design".
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Main Bibliography |
Bravo, J. (2018). Design como Catalisador Reflexivo: Uma abordagem ao design crítico e especulativo (o exemplo de Black Mirror), (Dissertação de Mestrado, Universidade da Beira Interior, Covilhã, Portugal).
Dunne, A. & Raby, F. (2013). Speculative Everything: design, fiction, and social dreaming. Cambridge, Massachusetts: The MIT Press.
Malpass, M. (2017). Critical Design in Context: History, Theory and Practice. New York, U.S.A.: Bloomsbury Academic.
Mitrovic´, I. & Šuran O. (2015). Introduction to Speculative Design Practice. Zagreb, Croatia: HDD & DVK UMAS.
Rawsthorn, A. (2014). Hello World: Where Design Meets Life. New York, U.S.A.: The Overlook Press.
Tharp, B. & Tharp S. (2013). Discursive design basics: Mode and audience. Nordes, 1 (5), pp. 406-409.
Tiberio, A. & Imbesi, L. (2017). Blackbox: A Design Fiction research project. The Design Journal: An International Journal for All Aspects of Design. 20, pp. S3707-S3712. doi:10.1080/14606925.2017.1352867
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