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Software Engineering

Code 16230
Year 3
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements N/A
Mode of delivery Face-to-face.
Work placements Not applicable.
Learning outcomes This curricular unit aims to introduce software engineering as the discipline and art of designing and implementing software in an industrial context.
O1) Familiarization with concepts related to methodological approaches in software development.
O2) Empowerment for the analysis and development of software, covering requirements engineering, modeling, prototyping, development, validation, and verification.
O3) Exposure to real-world challenges through the design of software product(s), applying agile methodologies.
O4) Acquisition and/or reinforcement of soft skills such as teamwork, analytical ability, problem-solving focus, argumentation, and discussion of ideas with peers and instructors.
Syllabus 1) Introduction
2) Software Processes
3) Agile Development Processes
4) Attributes, Scenarios, and User Stories
5) Requirements Engineering
6) Systems Architecture
7) Systems Modeling
8) Software Verification and Validation (V&V)
9) Code Refactoring and Evolution
10) DevOps
Main Bibliography Main:
- Engineering Software Products: An Introduction to Modern Software Engineering, Ian Sommerville, Pearson, 2020

Secondary:
- Sommerville, I., Software Engineering, 9th edition, Pearson Education, 2011
- Pressman R. S. and Ince D., Software Engineering - A Practitioner’s Approach, McGraw-Hill, 2007
- Rambaugh J., Jacobson I. and Booch G., The Unified Modeling Language Reference Manual Addison-Wesley, 2005
- Jalote, P. A Concise Introduction to Software Engineering. Series: Undergraduate Topics in Computer Science. 1st Edition., 2008, Springer Verlag
Teaching Methodologies and Assessment Criteria Theoretical classes (T).
Practical-laboratory classes (PL).
Project-based learning.

1) Teaching-learning period
F1: 1st term test (5 marks)
F2: 2nd term test (6 marks)
BT: 2 badges (1 mark).
P: project (8 marks)

Grade = F1 + F2 + BT + P

Definition of Badge: Accomplishment of activities that promote student engagement and participation in class, fostering the acquisition of hard skills and especially soft skills such as proactivity, communication skills (with the teacher and peers), analytical ability, argumentative skills, teamwork, and problem-solving focus.

2) Exam:
E: written exam (12 marks)
P: project (8 marks)

Grade = E + P
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-09-24

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