Code |
16421
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Year |
3
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
PL(15H)/TP(30H)
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Scientific area |
Design
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Entry requirements |
None
|
Learning outcomes |
Mastery of User-Centered-Design (UCD) methodologies to support the ergonomic analysis of products and interaction situations in real context with clothing and fashion products or props. Students will be able to recognize the main work steps and instruments used by Ergonomics in Design, being able to act as Fashion Designers in multidisciplinary projects focused on real world, target audience needs and / or usability evaluation of fashion and clothing products. The main objective is to enable students to identify, understand and interfere in all dimensions of comfort (physical, synesthetic, psychological, social and cultural) in fashion and clothing products.. In partnership with the Fashion Design course (16420), students will develop joint projects, considering various system constraints (client, market, production, raw materials, and user).
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Syllabus |
This UC is divided into 2 blocks, a theoretical block where the main themes of ErgoDesign are introduced and discussed and the importance of user knowledge in the Fashion and Clothing project, and a second block dedicated to the practical application of this knowledge in Project 2, in partnership with the UC of Clothing Design. In each block there are evaluations that can be individual theoretical evaluations (oral or written), group work (TG) or individual work (IT) and divided by the type of presentation that can be theoretical (T); theoretical-practical (TP) or practical (P). Delivery of the final individual report and descriptive report in partnership with Project II of Garment Design Credit Unit.
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Main Bibliography |
- Cushman,W.H. and Rosenberg,D.J., (1991). “Human Factors in Product Design”. Elsevier. Cybis, W., Betiol, A. H., & Lisboa, R. M. (2015). Ergonomia e Usabilidade: Conhecimentos, Métodos e Aplicações. Novatec Editora. - Dul, J., & Weerdmeester, B. (2015). Ergonomics for Beginners: A Quick Reference Guide. CRC Press. - Green,W.S. and Jordan,P.W., (2002). “Designing Pleasurable Products”. Taylor & Francis. - Greever, T. (2015). Articulating Design Decisions: Communicate with Stakeholders, Keep Your Sanity, and Deliver the Best User Experience. New Riders. - Iida, I. Ergonomia – Projeto e produção. São Paulo: Blucher, 2005. - McKelvey, K., & Munslow, J. (2011). Fashion Design: Process, Innovation, and Practice. Wiley. Papanek, V. (1971). Design for the Real World. Thames and Hudson. - Soares, M. M., & Rebelo, F. (2017). Ergonomics in Design: Methods and Techniques. CRC Press.
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Teaching Methodologies and Assessment Criteria |
Continuous assessment in 3 components: (a) participation in theoretical work activities = 20% of the final grade. (b) participation in practical work activities = 30% of the final grade (15% + 15%). (c) final project = 50% of the final grade.
Semester-long project course with NO EXAM.
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Language |
Portuguese. Tutorial support is available in English.
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