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Industrial Design 2

Code 16439
Year 1
Semester S2
ECTS Credits 8
Workload TP(90H)
Scientific area Design Industrial
Entry requirements N.A.
Learning outcomes The main objective is to awaken students to the fact that Design is not an individual authorial activity, but a rational process that transforms the needs of a group of users into an industrial product. In the end, students will be able to understand the design processes, master different methods and techniques for the construction of a given industrial product (Packaging Design), develop the analytical capacity to conduct rational design procedures, convert the different constraints of the system (customer, market, production, raw material and user) in opportunities, knowing how to work in multidisciplinary teams through methods and leading the phases of problematization, intervention and development.
Syllabus Phase 1 - Research and Concept – Research focused on existing packaging and products, and their relevance. Creation of a basic concept and its suitability for the second life of the packaging. Use of creative methods like brainstorming, 635 method, and mind maps.
Phase 2 - Concept Development – Originality, functionality, and feasibility of concepts. Active research using morphological boxes and evaluation matrices. Validation of the final concept.
Phase 3 - User Testing and Iteration – Creation of working models using cardboard or similar materials. Ergonomic assessment and user testing, with capacity to analyse feedback and iterate solutions
Phase 4 - Technical Development – Technical drawings and prototype execution.
Phase 5 - Final Presentation, Report, and Public Exhibition – Clarity, accuracy, and care in final presentation. Depth of documentation. Clear communication of the final concept for a non-specialist audience.
Main Bibliography Archer, B. (1979): Whatever became of design methodology? Design Studies, Vol 1, p17
Bonsiepe, G. (1992): Teoria e Prática do Design Industrial, Lisboa, Centro Português de Design
Burdek, B. (2205). Design History, theory and practice of product design. Basel, Birkhauser
Brown, T. (2009). Change by Design. Apple Books and Harper Collins Books Ltd.
Dubberly, H. (2004). How do you design? San Francisco Dubberly Design Office.
Hanington, B. and Martin, B. (2012). Universal Methods of Design. Rockpub Publishers. Inc. Beverly. MA. USA.
King, S. and Chang, K. (2016). Understand Industrial Design – Principal for UX and Interaction Design. O´Reilly Media Inc
Lidwell, W.; Manacsa, G. (2011). Deconstructing Product Design. Rockpub Publishers. Inc. MA. USA.
Lobach, B. (2001). Design Industrial. Editora Edgard Blucher Ltda.
Munari, B. (1981) Das Coisas Nascem as Coisas, Lisboa, Ed. Presença.
Negrão and Camargo (2008). "Design de embalagem: do marketing à produção". São Paulo: Novatec Editora.
Teaching Methodologies and Assessment Criteria Instruction and tutorial orientation with a combined program of explanatory lectures about the different theoretical perspectives of design methodologies. The Curricular Unit aims to be a course of reflective practice through the development of practical and theoretical works and projects. Evaluation process follows one theoretical evaluation, three theoretical-practical evaluations and one practical evaluation distributed according to the three main parts of the program. Evaluations follow two models, group and individual evaluation, as the following: Group evaluation, group grade + individual ponder factor. Individual evaluation - grade + individual p onder factor for participation. Final Grade = Individual work or theoretical test (10%) + In-class participation (10%) + Project Topic Defense (30%) + Final Project and Descriptive Report (50%)
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-04-04

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