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Learning outcomes |
It is intended that the student develops and consolidates skills in drawing, through observation and memory practices, using digital tools, maintaining the premises of the importance of traditional supports in this domain. In the transition from traditional media to digital language, understand and implement projects in Industrial Design, using graphic methodologies that allow the graphic communication of the product, exploring concepts of organization in the visual field. Mastery of drawing at the level of the elaborate sketch and languages of freehand illustration in digital graphic representation, in accordance with the objectives defined also for the curricular unit of Industrial Design 3.
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Syllabus |
. Digital media for graphic representation. . Basic principles of organization in digital graphic design. . Digital image treatment. . Observation and memory free-hand drawing. . Perspectives: axonometric and linear, in non-vector digital media. . Line, line, spot and surface, own shadow and projected shadow, tonal and chromatic transitions. . Hierarchies of the drawing: sketch and details of completion. . Graphic Diary in the exploration of ideas and concepts.
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Main Bibliography |
BARTRINA, Luís Villanueva (1996). Perspectiva lineal – Su Relación con la fotografia, Univ. Politècnica de Catalunya, Barcelona CHING, Francis D. K. e JUROSZEK, Steven P. (1999). Dibujo y Proyecto, ed. Gustavo Gili, Barcelona EISSEN, Koos, STEUR, Rosaline. (2007), Sketching: Drawing Techniques for Product Designers, Amsterdam: Bis GILL, Robert W. (2008). Desenho de perspectiva, Editorial Presença, Lisboa Henry, K. (2012). Drawing for product designers. London: Laurence King. PIPES, Alan (2007) Drawing for designers, Laurence King, London Klara Sjolen (2011), Learning Curves, Sundsvall: Keeos Design Books WRIGHT, Lawrence (1983). Perspective in Perspective, Routledge / Kegan Paul, London
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