Main Bibliography |
1) J. Hughes, A. van Dam, M. McGuire, D. Sklar, J. Foley, S. Feiner, e K. Akeley (2013), Computer Graphics: Principles and Practice (3rd edition), Addison-Wesley. 2) T. Akenine-Moller, E. Haines, N. Hoffman, A. Pesce, M. Iwanicki, and S. Hillaire (2018), Real-Time Rendering (4th edition), CRC Press. 3) G. Gambetta (2021), Computer Graphics from Scratch: A Programmer's Introduction to 3D Rendering, No Starch Press. 4) V. Scott Gordon and J. Clevenger (2018), Computer Graphics Programming in OpenGL with C++, Mercury Learning & Information. 5) E. Angel and D. Shreiner (2014), Interactive Computer Graphics: A Top-Down Approach with WebGL (7th edition), Pearson.
|