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Augmented Reality and Holographic Programming

Code 16797
Year 3
Semester S1
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics, Automation and Control
Entry requirements N/A
Learning outcomes The general objectives of this course unit are: 1) To endow students with holographic programming skills, especially in the area of interactive systems; 2) To endow the students with the essential skills in the generation of holographic man-machine interfaces; 3) Equipping students with the fundamental skills, methods, and techniques for using the tools for developing applications with both augmented and mixed reality (AR/MR); 4) Provide students with the fundamental skills in holographic programming that allow combining resolution hypotheses for different scenarios and immersive environments. With regard to the specific objectives of this course unit, after the learning process, students should be able at least to: 1) Describe the basic principles of AR/MR applied to different types of devices (e.g., smartphones, AR/MR glasses) 2) Develop applications taking advantage of AR/MR technologies.
Syllabus 1) Introduction to augmented reality (AR) and mixed reality (MR). 2) AR/RM based interfaces for smartphones, tablets and mixed reality glasses. 3) Development software (SDK) of augmented and holographic reality applications with Unity: ARFoundation, ARCore, ARKit and Vuforia. 4) AR/RM tracking. 5) Real-world capture and visualization in Unity AR/RM applications. 6) AR/RM registration. 7) Insertion of 3D models and artificial horizons in Unity AR/RM applications. 8) Development of Unity AR/RM applications that use location-based services, maps, navigation and GPS. 9) Human-machine interaction in AR/RM (gestures, proximity detection, facial recognition, etc.) in Unity AR/RM applications.
Main Bibliography 1) D. Schmalstieg and T. Ho¨llerer (2016), Augmented reality: principles and practice, Addison-Wesley. 2) S. Aukstakalnis (2016), Practical augmented reality: A guide to the technologies, applications, and human factors for AR and VR, Addison-Wesley. 3) G. Blokdyk (2021), Mixed Reality: A Complete Guide, The Art of Service Publishers. 4) S. Ong and V. Siddaraju (2021), Beginning Windows Mixed Reality Programming for HoloLens and Mixed Reality Headsets, Apress.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-04-20

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