Code |
16801
|
Year |
3
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
PL(30H)/T(30H)
|
Scientific area |
Informatics, Automation and Control
|
Entry requirements |
N/A
|
Learning outcomes |
The general objectives of this course unit are:
1) provide students with skills on metaverse, i.e., a co-existence between virtual and physical spaces where individuals can interact, socialize, and exchange goods or other digital assets;
2) provide students with the understanding that metaverse leverages digital reality technologies, such as augmented reality (AR), virtual reality (VR), cryptocurrency, game consoles, social media, etc;
3) provide students with skills that allow them to become future developers and contributors to metaverse.
Upon successful completion of the course, students should be able to (specific objectives):
1) know the developer tools and software for metaverse (Unreal Engine, Unity, Blender, etc.);
2) learn how to build 3D simulations and applications in AR and VR;
3) learn about the metaverse technology in depth (Gaming, Web3, Blockchain, and NFTs);
4) get insights on metaverse's practical use cases, scenarios, and future.
|
Syllabus |
1) Introduction to Metaverse: introduction to Metaverse and immersive experience; history of Metaverse; Metaverse value chain with seven layers;
2) Extended reality: similarities and differences between VR (Virtual Reality), AR (Augmented Reality), and MR (Mixed Reality); blockchain identity management in Metaverse;
3) Tech Giants and Metaverse: Roblox, Unity, Epic Games, Fortnite, Facebook, Microsoft, Apple, and Nvidia's Omniverse to connect 3D engines;
4) Blockchain basics;
5) Blockchain primitives;
6) Ethereum basics;
7) Smart contracts;
8) NFT (non-fungible token): introduction; history; benefits of NFTs; Twitter and NFT; how to buy and sell an NFT in Opensea;
9) Use-cases in Metaverse: gaming; meetings; virtual learning; social interactions; virtual real-estate; e-commerce; personalized avatars; digital identity;
10) The future of Metaverse.
|
Main Bibliography |
1) M. Ball (2022), The Metaverse: And How it Will Revolutionize Everything, WW Norton & Co.
2) C. Hackl, D. Lueth, and T. di Bartolo (2022), Navigating the Metaverse: A Guide to Limitless Pos sibilities in a Web 3.0 World (1st edition), Wiley.
3) T. Ffiske (2022), The Metaverse: A Professional Guide: An expert's guide to virtual reality (VR), augmented reality (AR), and immersive technologies, Independently published.
4) B. Convy (2022), Metaverse For Beginners: Your Definitive Handbook To The New Digital Revolution. Everything You Need To Know About Web 3.0, Gaming, Business, Blockchain, and Digital Arts Of The Future, Independently published.
5) C. Griffin (2022), Metaverse: The Visionary Guide for Beginners to Discover and Invest in Virtual Lands, Blockchain Gaming, Digital art of NFTs and the Fascinating Technologies of VR, AR and AI, Independently published.
6) J. LaViola Jr. et al. (2017), 3D user interfaces: theory and practice, Addison-Wesley Professional.
|
Language |
Portuguese. Tutorial support is available in English.
|