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Game Design and Development

 2nd Cycle Degree     Departamento de Comunicação e Artes [Portuguese]

Study plan   Game Design and Development
DGES code
M764
CNAEF classification 213 | Decree no. 256/2005 [PT]
Publication in the Portuguese Official Gazette Order no. 8824/2016 - DR 2nd series, no. 130, 08 July [PT]
Assessment/Accreditation/Registration A3ES Accreditation
DGES Registration R/A-Cr 62/2014, 20-05-2014
Mode of study Daytime
ECTS 120

General Access Regime  

Admission Requirements

Graduated in:
- Design or equivalent, as well as in related areas;
- Computer Science or equivalent, as well as in related areas;
- Holders of higher academic degree abroad, equivalent to 1st Bologna cycle, or recognized as eligible by the Scientific Council of the Faculty of Arts and Letters in these areas;
- Holders of an academic, scientific or professional curriculum that is recognized by the Scientific Council of the Faculty of Arts and Letters in the areas of the course.

Vacancies 30 (2017)
Minimum Grades (0-200)
Selection and Ranking Criteria Game Design and Development 2017
More information for candidates

About

Profile of the programme The Master in Design and Development of Digital Games (G3D) has as its main objective: to provide its students with a solid theoretical foundation, through interdisciplinary practice with foundations in computer science and game design, articulating with other areas that are necessary for the development, evaluation and dissemination of digital games, such as games narratives (storytelling), cinema management, "concept art", cognitive ergonomics, user experience and scientific methodology, scientific areas to train professionals capable of modelling, develop, investigate, evaluate and implement their own businesses through the sciences of entertainment for fixed platforms (consoles), mobile (mobile games) and many other applications.
Key learning outcomes At the end of the course the student should be able to: a) apply the knowledge gained both a professional and scientific approach; b) Contribute with the digital games industry from the early stages to the most advanced stages of development and launch; c) have multidisciplinary skills, focusing on design and informatics; d) be able to make a coherent balancing of a digital game, solve problems and justify their own arguments; e) Integrate, manage and assemble multidisciplinary teams to develop a digital game.
Occupational profiles of graduates Main career opportunities Game Designer; Video Game Developer; Consultant in Game Development; Consultant in Game Design; Team leader and Manager development in video game industry. Other opportunities: Video Game Tester; Mobile apps Developer; Mobile apps Designer; Game and Simulation Programming; Game Artist and Designer; Specialist in Game Sorytelling
More: http://www.usnewsuniversitydirectory.com/articles/computer-programming-in-the-21st-century-nda_12084.aspx#.U5_miI1dV-p http://www.dw.de/mercado-de-trabalho-%C3%A9-promissor-para-designer-de-games/a-16337974
Learning facilities Own infrastructure:
- Laboratory of Design and Development of Digital Games (G3DLab) equipped with the latest generation workstations, digitizing tablets, area for consoles tests and mobile tests, mini-cave virtual reality and augmented reality, meeting room and infrastructure operating 24 hours
- Classroom equipped with workstations for teaching of Multimedia, Design and Development of Digital Games (G3Dmasters);
- Own Library with a collection of digital games;
- "Game library" for testing and experiments.

Parallel infrastructure:
- Laboratory for Interactive Installations (LIMI);
- Workshops on Audiovisual and Multimedia;
- Laboratory of Graphic Design (LDG);
- Laboratory of Photography;
- Graphic Services;

Access to infrastructure provided by various research groups: Regain, Medialab, Ergolab, Labcom and IADE-UX.Lab .
Requirements and regulations (assessment and graduation) UBI Regulations [PT]
Admission/Applicant

Departamento de Comunicação e Artes

Rua Marquês D'Ávila e Bolama
6201-001 Covilhã
275 242 024

Course Coordinator(s)

Course Director
Frutuoso Gomes Mendes da Silva

Committees

Scientific Committee
Frutuoso Gomes Mendes da Silva
Pedro Domingues de Almeida
Abel João Padrão Gomes
Urbano Mestre Sidoncha
Herlander Alves Elias

Pedagogical Coordination Committee
Year Coordinators
Abel João Padrão Gomes (1st)
Frutuoso Gomes Mendes da Silva (2nd)
Year Representatives
André Moura Batista Bracons Felizol (1st)
Nuno Filipe Alexandre Carapito (2nd)

Recognition Committee
Frutuoso Gomes Mendes da Silva
Sara Velez Estevão
João Paulo da Costa Cordeiro
Abel João Padrão Gomes
Note: The information contained in these pages does not relieve consultation of official documents. Last updated on: 2014-08-07

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