Code |
12644
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
OT(15H)/TP(45H)
|
Scientific area |
Ergonomics
|
Entry requirements |
None
|
Mode of delivery |
Lessons of practical-theoretical nature.
|
Work placements |
It doesn't apply.
|
Learning outcomes |
Learning of theoretical and practical methodologies in product design supporting design assignments and practice of design tools such as: semantic panel, mental models, brain mapping, timelines, flow diagrams, evaluation matrix among other tools allowing interaction sceneries; and basic research methods, such as: interviews, data processing, observation techniques and interaction tests. Knowing methodologies and competencies for the development of one product design so that students benefit from:
• Enhance analytical ability adapting the design to the several constraints of the system (client, market, production, raw material and user); • Planning, systematizing and leading several research activities in product development; • Thinking methodological systems to identify opportunities and logical solutions for emerging problems in the development of the product design. • Working in multidisciplinary teams and become acquainted with teamwork design methods and methodologies, for problem search, intervention and development. • Knowing design research methods for students’ development of their own methodologies and procedures rationally conducting their design projects. • Development of aptitude for the adequate application of methods, structures, techniques, procedures in the design processes of each design challenge.
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Syllabus |
Promote the discussion of key topics related to the field of User Experience in four modules: MODULE 1. Characteristics of Interaction Design: provide, explore and discuss future scenarios; thinking through sketches and abstract concepts; Ethical, Aesthetic, Cultural, Technical and Functional concerns. MODULE 2. Methodologies for User-Centered Design: ISO 9241-210, creation and evaluation of interfaces through card sorting, focus groups, task analysis, flowchart, "personas" creation, among others. MODULE 3. Heuristics for digital games: concept, advantages and disadvantages of usability heuristics; Application of usability heuristics for evaluation and development; Discussion of work under the use of heuristics to digital games. MODULE 4. User experience: Concepts, differences between Usability and User Experience and evaluation methods. The psychology of emotions; relationship between cognition-emotion and emotion-cognition; instruments for measuring emotions; gamers of emotion.
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Main Bibliography |
Main bibliography: Main bibliography: Bernhaupt, R. (2010). Evaluating User Experience in Games: Concepts and Methods. Springer London. ISBN: 978--1--84882--962--6
Preece, Jennifer, Rogers, Yvonne, e Sharp, Helen (2013). Design de Interação: Além da interação homem-computador. 3ª edição. Porto Alegre: Bookman. ISBN : 8582600062
Shneiderman, Ben e Plaisant, Catherine. (2009) Designing the User Interface: Strategies for Effective Human-Computer Interaction. 5ª edição. Pearson Addisson Wesley. ISBN: 0321537351
Tidwell, Jenifer (2011). Designing Interfaces: Patterns for Effective Interaction Design, O'Reilly. ISBN: 9781449379704 Tullis, Thomas e Albert, William (2008). Measuring the user experience, Morgan Kaufman. ISBN: 0123735580
Others: It will be timely given students a highly specialized support bibliography, according to the themes chosen by the students and in close coordination with the teacher.
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Language |
Portuguese. Tutorial support is available in English.
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