Learning outcomes |
Develop a space for interdisciplinary discussion and contact with designers and other creative authors in the field of multimedia. Broaden perspectives, and provide practice in multimedia design and related areas. Increase the culture, and improve and broaden the discourse. Deepen particular issues and authorship of multimedia design. Develop projects in partnership with external entities.
Competencies of: Interpretation, choice, and exploration of language and multimedia tools. Project planning. Adaptation to new tasks, carrying out group work, and solving specific tasks. Development of culture and critical sense. Execution and presentation, in an autonomous way, of multimedia projects.
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Main Bibliography |
Davis, M & Hunt, J. (2017).Visual Communication Design: An Introduction to Design Concepts in Everyday Experience.London: Bloomsbury Visual Arts Epstein, D., (2020), Versátil – As vantagens de ser generalista num mundo de especialistas, Lisboa: Lua de Papel Fletcher, A. (2001), The Art of Looking Sideways, London: Phaidon Press; Lewrick, M., Link, P., & Leifer, L. (2018). The Design Thinking Playbook: Mindful Digital Transformation of Teams, Products, Services, Businesses and Ecosystems (1.). Hoboken: Wiley. Malpass, M. (2017). Critical Design in Context: History, Theory and Practice. New York: Bloomsbury Academic. Sagmeister, S (2013) Things I have learned in my life so far. New York: Harry N Abrams.
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