| Code |
13815
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| Year |
1
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| Semester |
S1
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| ECTS Credits |
6
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| Workload |
T(30H)/TP(30H)
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| Scientific area |
Game Design
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Entry requirements |
Not applied
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Mode of delivery |
In presence
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Work placements |
no
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Learning outcomes |
1. Analyze the theoretical frameworks of digital media, videogames, and virtual worlds, drawing from key texts. 2. Understand the global contexts and cultural impact of video games on society and media landscapes. 3. Explore specific case studies to critically assess the intersection of technology, narrative, and player engagement. 4. Apply game theory and media studies concepts to real-world examples, enhancing understanding of digital culture and learning.
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Syllabus |
SYLLABUS 1. Required: • The Machine-Image (Parente) • Global Contexts of Games (Consalvo) • Deconstructing Videogames, Game Studies, and Virtual Worlds (Gunkel) • The Language of New Media (Manovich) • First-Person (Fruin, Harrigan) • Video Game Theory (Wolf & Perron) 2. Case Studies: • Neuromancer • Kubrick • Halo Jump App • GoPro Hero • Portal • COD Ghosts • Avatar • Gaming/Engagement in Learning • Homo Cypiens • Fotonica • Alien Isolation
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Main Bibliography |
Consalvo, M. (2014). Atari to Zelda: Japan’s Videogames in Global Contexts. MIT Press.
Gunkel, D. J. (2018). Gaming the system: Deconstructing video games, games studies, and virtual worlds. Indiana University Press.
Manovich, L. (2001). The language of new media. Cambridge, US: MIT Press.
Parente, A. (Org.) (2004). Imagem-máquina - a era das tecnologias do virtual (1993). San Paulo, SP, Brazil: Editora 34.
Wolf, M. J. P., & Perron, B. (Eds.). (2003). The video game theory reader. Routledge Wardrip-Fruin, N., Harrigan, P. (Eds, 2004). First person: new media as story, performance, and game. MIT Press.
EXTRA ELIAS, H. (2016). Brandware - Quando as Marcas e os Meios Digitais Colidem. Austrália: Tablo. Apple iBook version. ELIAS, H. (2009). First Person Shooter – The Subjective Cyberspace. Covilhã, Portugal: UBI - Livros LABCOM. ELIAS, H. (2008). O Videojogo e o Entretenimento Global: First Person Shooter. Lisboa, Portugal: MediaXXI-FormalPress.
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Teaching Methodologies and Assessment Criteria |
1. Two works of review about a videogame with 5 pages long in individual regime (25% the final score each). Date of delivery: November 2, December 7. (STRUCTURE: concepts, features, narrative, visual style).
2. Practical and Theoretical work in group regime (50%) . 15 pages with APA references to be included. Date of delivery: January 11. (STRUCTURE: concepts, features, narrative, visual style, external references, theoretical background).
Student may only skip without proof 20% of classes, beyond special situations.
We highlight the use of computers online to complete the learning alone. Digital tools are to be supervised by the teacher.
There is no Exam in this course.
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Language |
Portuguese. Tutorial support is available in English.
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