Code |
13818
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
PL(30H)/T(30H)
|
Scientific area |
Informatics
|
Entry requirements |
N.A.
|
Mode of delivery |
Face-to-face.
|
Work placements |
Not applicable.
|
Learning outcomes |
Introduce the main techniques of modeling and computer animation and concepts of virtual environments. At the end of this course unit the student should be able to: - Understand the techniques of computer animation and the concepts of virtual environments; - Produce a short computer animation film (e.g., the trailer of a game) and develop a virtual reality application with Unity.
|
Syllabus |
- Computer Animation vs Traditional Animation - Basic and Advanced Techniques - Textures and Games - Modeling and Animating Articulated Models - Animating Natural Phenomena - Virtual Reality
|
Main Bibliography |
Computer Animation: Algorithms and Techniques, Rick Parent, Morgan Kaufmann, 2nd edition, 2007. Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003.
|
Teaching Methodologies and Assessment Criteria |
At the end of this course unit, the student should be able to understand computer animation techniques and be able to produce a computer animation, as well as knowing how to develop a virtual reality application. In order to do what is foreseen, the theoretical lessons where the students have the opportunity to learn the concepts and the practical classes where students have the opportunity to apply their knowledge in the elaboration of a project and of some practical exercises.
|
Language |
Portuguese. Tutorial support is available in English.
|