Code |
13818
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
PL(30H)/T(30H)
|
Scientific area |
Informatics
|
Entry requirements |
N.A.
|
Mode of delivery |
Face-to-face.
|
Work placements |
Not applicable.
|
Learning outcomes |
Introduce the main techniques of modeling and computer animation and concepts of virtual environments. At the end of this course unit the student should be able to: - Understand the techniques of computer animation and the concepts of virtual environments; - Produce a short computer animation film (e.g., the trailer of a game) and develop a virtual reality application with Unity.
|
Syllabus |
- Computer Animation vs Traditional Animation - Basic and Advanced Techniques - Textures and Games - Modeling and Animating Articulated Models - Animating Natural Phenomena - Virtual Reality
|
Main Bibliography |
- Computer Animation: Algorithms and Techniques, Rick Parent, Morgan Kaufmann, 3rd edition, 2012. - Blender 3D By Example - Second Edition: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil 2nd ed. Edition by Oscar Baechler, Xury Greer - Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003. -The VR Book: Human-Centered Design for Virtual Reality – Jason Jerald (2016). - Dawn of the new everything: encounters with reality and virtual reality - Jaron Lanier (2017).
|
Teaching Methodologies and Assessment Criteria |
The assessment of this CU is divided into two parts: Final work (integrated into the final joint project) - 40% of the grade Modelling and animation exercises - 20% of the grade Practical virtual reality project - 40% of the grade
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Language |
Portuguese. Tutorial support is available in English.
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