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Computer Animation

Code 13818
Year 1
Semester S2
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements N.A.
Mode of delivery Face-to-face.
Work placements Not applicable.
Learning outcomes Introduce the main techniques of modeling and computer animation and concepts of virtual environments.
At the end of this course unit the student should be able to:
- Understand the techniques of computer animation and the concepts of virtual environments;
- Produce a short computer animation film (e.g., the trailer of a game) and develop a virtual reality application with Unity.
Syllabus - Computer Animation vs Traditional Animation
- Basic and Advanced Techniques
- Textures and Games
- Modeling and Animating Articulated Models
- Animating Natural Phenomena
- Virtual Reality
Main Bibliography - Computer Animation: Algorithms and Techniques, Rick Parent, Morgan Kaufmann, 3rd edition, 2012.
- Blender 3D By Example - Second Edition: A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil 2nd ed. Edition by Oscar Baechler, Xury Greer
- Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003.
-The VR Book: Human-Centered Design for Virtual Reality – Jason Jerald (2016).
- Dawn of the new everything: encounters with reality and virtual reality - Jaron Lanier (2017).
Teaching Methodologies and Assessment Criteria The assessment of this CU is divided into two parts:
Final work (integrated into the final joint project) - 40% of the grade
Modelling and animation exercises - 20% of the grade
Practical virtual reality project - 40% of the grade
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-03-14

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