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Prototyping in Digital Games

Code 13822
Year 1
Semester S2
ECTS Credits 6
Workload PL(30H)/T(30H)
Scientific area Informatics
Entry requirements None
Mode of delivery Classroom teaching.
Learning outcomes This course aims at giving the student a wide vision about the development of games and the development of tools available that allow the development of functional prototypes and also the test and validation of the design concepts of games.

Introduce de man concepts involved in programming of 3D games, present the algorithms of artificial intelligence used in games and introduce the main game development tools.

At the end of this course unit, the students should be able to understand the main concepts involved in programming of 3D games, understand the algorithms of artificial intelligence used in games, as well as, develop functional prototypes based on game engines.
Syllabus a) Introduction to Digital Game Development
b) What is a game and the development flow.
c) Construction of a Game Design Document
d) Build frameworks for games
d) 3D Game Programming
e) Interaction and animation of 3D objects
e) Artificial intelligence for games
f) Audio and video in Games
g) User Interfaces in 3D Games
h) Art in 3D Games
Main Bibliography Introduction to Game Design, Prototyping, and Development: from the Concept to Playable Game - with Unity and C#. Jeremy Gibson; 2nd edition, 2017.
Unity in Action: Multiplatform Game Development in C# with Unity 5. Joe Hocking. Manning Publications, 1st edition, 2015.
2D Graphics Programming for Games. John Pile Jr., A K Peters/CRC Press; 1 edition, 2013.
3D Game Programming All in One. Kenneth Finney, Delmar Cengage Learning; 3rd Revised edition edition, 2012.
Programming Game AI by Example. Mat Buckland, Wordware Publishing, Inc., 2004.
Game Development Essentials: An Introduction. Jeannie Novak, Cengage Learning; 3 edition, 2011.
Game Design Workshop: A Playcentric Approach to Creating Innovative Games. Tracy Fullerton, CRC Press; 2 edition, 2008.
Teaching Methodologies and Assessment Criteria The presentation of the concepts is, whenever possible, accompanied by presentation of examples and small exercises that allow to verify if the students are understanding the concepts and allows to solve some specific doubts that may arise. The practical classes serve to accompany the prototyping of the semester project, through tutoring moments.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-03-05

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