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Research Methodologies and Seminars

Code 13824
Year 1
Semester S2
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Game Design
Entry requirements N/A
Mode of delivery Presential
Work placements Internship not applicable
Learning outcomes At the end of the course, students must:

1. Master the fundamentals of scientific writing of papers, reports or dissertations
2. Be able to apply critically and rigorously the concepts and theories in the research process
3. Master the fundamental methodological practices and devices of scientific and artistic research
4. Design and implement research plans that are reflexively sustained and / or creatively innovative
Syllabus
1. Fundamental Elements of Research
1.1 Title
1.2 Abstract
1.3 Keywords
1.4 Index
1.5 State of the Art

2. Research Project
2.1 The theme
2.2 The problem
2.3 The objectives
2.4 The object of study
2.5 The concepts
2.6 The theories
2.7 The questions
2.8 The hypotheses
2.9 The methodology

3. Creative process as research
3.1 Pitch: concept / proposal / synopsis
3.2 Game Design Document
3.2.1 Story bible / script
3.2.2 Art bible / concept art
3.2.3 Storyboards
3.2.4 Project plan
3.2.5 Test plan

4. Sound for video games
Main Bibliography Eco, U. (2007), Como se Faz uma Tese em Ciências Sociais, Editorial Presença
Estrela, E., Soares, M. A, Leitão, M. J. (2006), Saber Escrever uma Tese e Outros Textos, D. Quixote
Gil, A. C. (2002), Como Elaborar Projetos de Pesquisa, Editora Atlas
Laville, C. Dionne, J. (2008), A Construção do Saber, Editora UFMG
Novak, J. (2011), Game Development Essentials, Delmar
Rouse III, R. (2001), Game Design Theory, Wordware Publishing
Schell, J. (2008), The Art of Game Design, Carnegie Mellon University
Language Portuguese. Tutorial support is available in English.
Last updated on: 2021-07-26

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