Code |
13824
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
OT(15H)/TP(45H)
|
Scientific area |
Game Design
|
Entry requirements |
N/A
|
Mode of delivery |
Presential
|
Work placements |
Internship
not applicable
|
Learning outcomes |
At the end of the course, students must:
1. Master the fundamentals of scientific writing of papers, reports or dissertations 2. Be able to apply critically and rigorously the concepts and theories in the research process 3. Master the fundamental methodological practices and devices of scientific and artistic research 4. Design and implement research plans that are reflexively sustained and / or creatively innovative 5. Mastering different technical aspects of creating and developing a digital game
|
Syllabus |
1. Fundamental Elements of Research 1.1 Title 1.2 Abstract 1.3 Keywords 1.4 Index 1.5 State of the Art
2. Research Project 2.1 The theme 2.2 The problem 2.3 The objectives 2.4 The object of study 2.5 The concepts 2.6 The theories 2.7 The questions 2.8 The hypotheses 2.9 The methodology
3. Creative process as research 3.1 Pitch: concept / proposal / synopsis 3.2 Game Design Document
4.1 Physical properties of sound, acoustics and psychoacoustics 4.2 Listening and sound meaning 4.3 Audio editing: strategies and features 4.4 Applying effects and working with tracks 4.5 Troubleshooting and voice treatment 4.6 Dialogues, Environments, Foley, Effects, Virtual Instruments 4.7 Types of microphones, recording techniques 4.8 Diegetic, Non-Diegetic and Subjective Sound 4.9 Sound categories: videogame typology
5. Interactive interfaces as research 5.1. The physical boundaries of the game 5.2. The gamified interaction 5.3. Interactive art, design and usability
|
Main Bibliography |
Eco, U. (2007), Como se Faz uma Tese em Ciências Sociais, Editorial Presença Estrela, E., Soares, M. A, Leitão, M. J. (2006), Saber Escrever uma Tese e Outros Textos, D. Quixote Gil, A. C. (2002), Como Elaborar Projetos de Pesquisa, Editora Atlas Laville, C. Dionne, J. (2008), A Construção do Saber, Editora UFMG Novak, J. (2011), Game Development Essentials, Delmar Rogers, S. (2010), Level Up!, Wiley Rouse III, R. (2001), Game Design Theory, Wordware Publishing Schell, J. (2008), The Art of Game Design, Carnegie Mellon University Sharp, H., Preece, J., & Rodgers, Y. (2019). Interaction Design: Beyond Human-Computer Interaction (5th ed.). Wiley. Vilelas, J. (2020), Investigação: o processo de construção do conhecimento, Edições Sílabo
|
Teaching Methodologies and Assessment Criteria |
1. Research plan [Luís Nogueira]
a) Proposal (15%) - Title - Abstract (up to 150 words) - Keywords (6) - Index
b) State of the art – up to 500 words (15%)
c) Detailed description – up to 1000 words (15%) Dissertation: problem, questions, objectives, methodology, references, etc. or Internship report: objectives, entity, tasks, projects, etc. or Project report: type of project, objectives, game genre, creative process, etc.
2. Sound for digital games [Helder Gonçalves = 20%]
a) Sound of the group project: the quality of the final result and delivery of a descriptive memory (group mark – 60%)
b) Delivery of the proposed exercises carried out, in stereo export (individual grade – 40%)
3. Interactive interfaces as research [Paulo Dias = 20%] a) Practical work (with report) or theoretical-practical work on one of the points of part 5 of the syllabus
or
b) Complement of the research plan with the application or exploitation of the part 5 of the syllabus
Francisco Merino [15%]
|
Language |
Portuguese. Tutorial support is available in English.
|