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Research Methodologies and Seminars

Code 13824
Year 1
Semester S2
ECTS Credits 6
Workload OT(15H)/TP(45H)
Scientific area Game Design
Entry requirements N/A
Mode of delivery Presential
Work placements Internship not applicable
Learning outcomes At the end of the course, students must:

1. Master the fundamentals of scientific writing of papers, reports or dissertations
2. Be able to apply critically and rigorously the concepts and theories in the research process
3. Master the fundamental methodological practices and devices of scientific and artistic research
4. Design and implement research plans that are reflexively sustained and / or creatively innovative
5. Mastering different technical aspects of creating and developing a digital game
Syllabus Introduction to Investigation and Design Process
1.1 Definition of design and its relationship to investigation
1.2 Steps of the design process and its importance in creating solutions
1.3 Investigation methods applied to design
1.4 Types of design investigation: qualitative, quantitative, exploratory, descriptive and explanatory

Proposal and Final Processing
2.1 Description of a fishing theme and definition of the problem
2.2 Establishment of objectives, assumptions and methodology
2.3 Final construction and planning entregas
2.4 Dice counting techniques: interviews, observations and questions

Interactive Interfaces, Gamification and Physical Design
3.1 Art, design and usability in interactive digital interfaces
3.2 Integration of gestures and physical interactions without game design
3.3 Gamification and its impact on user behavior
3.4 Creating interactive experiences without game design

Game Worlds and Storytelling
4.1 Criação de mundos virtuais e nar
Main Bibliography Eco, U. (2007), Como se Faz uma Tese em Ciências Sociais, Editorial Presença
Estrela, E., Soares, M. A, Leitão, M. J. (2006), Saber Escrever uma Tese e Outros Textos, D. Quixote
Gil, A. C. (2002), Como Elaborar Projetos de Pesquisa, Editora Atlas
Laville, C. Dionne, J. (2008), A Construção do Saber, Editora UFMG
Novak, J. (2011), Game Development Essentials, Delmar
Rogers, S. (2010), Level Up!, Wiley
Rouse III, R. (2001), Game Design Theory, Wordware Publishing
Schell, J. (2008), The Art of Game Design, Carnegie Mellon University
Sharp, H., Preece, J., & Rodgers, Y. (2019). Interaction Design: Beyond Human-Computer Interaction (5th ed.). Wiley.
Vilelas, J. (2020), Investigação: o processo de construção do conhecimento, Edições Sílabo
Teaching Methodologies and Assessment Criteria Exercise 1 (50%) – Work proposal
Exercise 2 (20%) – Interactive interfaces for investigation
Exercise 3 (30%) – Dietary element for a video game
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-06-11

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