Syllabus |
1. Fundamental Elements of Research 1.1 Title 1.2 Abstract 1.3 Keywords 1.4 Index 1.5 State of the Art
2. Research Project 2.1 The theme 2.2 The problem 2.3 The objectives 2.4 The object of study 2.5 The concepts 2.6 The theories 2.7 The questions 2.8 The hypotheses 2.9 The methodology
3. Creative process as research 3.1 Pitch: concept / proposal / synopsis 3.2 Game Design Document
4.1 Physical properties of sound, acoustics and psychoacoustics 4.2 Listening and sound meaning 4.3 Audio editing: strategies and features 4.4 Applying effects and working with tracks 4.5 Troubleshooting and voice treatment 4.6 Dialogues, Environments, Foley, Effects, Virtual Instruments 4.7 Types of microphones, recording techniques 4.8 Diegetic, Non-Diegetic and Subjective Sound 4.9 Sound categories: videogame typology
5. Interactive interfaces as research 5.1. The physical boundaries of the game 5.2. The gamified interaction 5.3. Interactive art, design and usability
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Main Bibliography |
Eco, U. (2007), Como se Faz uma Tese em Ciências Sociais, Editorial Presença Estrela, E., Soares, M. A, Leitão, M. J. (2006), Saber Escrever uma Tese e Outros Textos, D. Quixote Gil, A. C. (2002), Como Elaborar Projetos de Pesquisa, Editora Atlas Laville, C. Dionne, J. (2008), A Construção do Saber, Editora UFMG Novak, J. (2011), Game Development Essentials, Delmar Rogers, S. (2010), Level Up!, Wiley Rouse III, R. (2001), Game Design Theory, Wordware Publishing Schell, J. (2008), The Art of Game Design, Carnegie Mellon University Sharp, H., Preece, J., & Rodgers, Y. (2019). Interaction Design: Beyond Human-Computer Interaction (5th ed.). Wiley. Vilelas, J. (2020), Investigação: o processo de construção do conhecimento, Edições Sílabo
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