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Concept Art for Digital Games

Code 13825
Year 1
Semester S1
ECTS Credits 6
Workload TP(60H)
Scientific area Game Design
Entry requirements None
Mode of delivery in presence
Work placements NA
Learning outcomes To master the phases of art direction in game design, animation, fiction film, video-clips, illustration and
advertising;
Learning about representation design and (re)creation of: characters, costumes, sets, props, climates, objects,
vehicles
Syllabus 1. Universe of Concept Art and art direction through viewing the work of concept artists on the various stages of production;
2. Theoretical content, analysis and exercises oriented to the mastery of the various phases of art direction, design and concept art using digital drawing and various techniques available for image creation;
3. Character creation (human/animal/ humanoid/ creatures
creatures/ costumes/ human body extension objects/ hairstyles); b) scenes of interaction between characters
c) scenery, architecture, props, objects, vehicles; d) kinetic signs and graphic
graphic onomatopoeia; e) integration of characters and their interaction in scenarios - execution of boards; f) execution of storyboards.
Main Bibliography AA.VV.(2006. )D'artiste: Concept Art Ballistic Media.
AA.VV(2013). Matte Painting 3 Ballistic Publishing.
EAGLE, E.(2013). Pastel Painting Atelier: Essential Lessons in Techniques, Practices, and Materials Watson-Guptill.
GHERTNER, Ed(2010). Layout and Composition for Animation Focal Press.
HAMPTON, M.(2009). Figure Drawing Design & Invention Michael Hampton.
HOGARTH, B.(2003). Dynamic Anatomy/(1991) Dynamic Light and Shade/(1989) Drawing the Human Head/(1996)
Dynamic Figure Drawing/ (Ed.) Watson-Guptill.
MATTESI, N.D.(2006). Force: Dynamic Life Drawing For Animators;(2011)Force: Animal Drawing: Animal locomotion and design concepts for animators. Focal Press.
MCVITTIE, A., DAVIS, P.(2013). The Art of Watch Dogs Titan Books.
NICOLAIDES, K.(1969). The Natural Way to Draw: A Working Plan For Art Study Houghton Mifflin Company.
STONEHAM, B.(2010). How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds Barron's Educational Series.
Teaching Methodologies and Assessment Criteria The presentation of the various activities and their discussion allow the development of orality skills, mastery of the Code of Concept Art and the aesthetic criteria associated with it, as well as the detection of strategies for improvement. The qualitative evaluation of the various activities will be: F (failed), where: A (20 values); B (18-19); C (16-17); D (14-15); E (10-13).
Language Portuguese. Tutorial support is available in English.
Last updated on: 2021-10-20

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