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Concept Art for Digital Games

Code 13825
Year 1
Semester S1
ECTS Credits 6
Workload TP(60H)
Scientific area Game Design
Entry requirements None
Mode of delivery in presence
Work placements NA
Learning outcomes The curricular unit aims to establish mastery over the different phases of Art Direction across various media, including game design, animation, fiction cinema, music videos, illustration, and advertising.

Students will learn representational drawing and the (re-)creation of core visual assets, specifically: characters, costumes, scenarios/sets, props, mood/atmosphere, objects, and vehicles.

Furthermore, the unit focuses on broadening the investigative scope concerning themes relevant to visual creation, particularly those applied to video games and visual culture in general.
Syllabus The curriculum integrates theoretical knowledge with practical application through the following activities:

Art Direction Universe: Students will view and analyze the work of game designers, examining the various production phases to understand the scope and role of art direction.

Theoretical Content and Practical Exercises: The course provides theoretical content, analyses, and guided exercises focusing on mastering the different phases of art direction, visual design, and user interfaces. This will be done using digital drawing and various available techniques for image creation.

Creation of Diverse Visual Content: Students will create a range of visual materials, including promotional content for video games, graphical user interfaces, and characters (human, animal, humanoid, creatures). Other elements to be created include costumes, props, hairstyles, interaction scenes, scenarios, architecture, objects, vehicles, cinematic signs, and graphic onomatopoeias. The process will inv
Main Bibliography AA.VV.(2006. )D'artiste: Concept Art Ballistic Media.
AA.VV(2013). Matte Painting 3 Ballistic Publishing.
EAGLE, E.(2013). Pastel Painting Atelier: Essential Lessons in Techniques, Practices, and Materials Watson-Guptill.
GHERTNER, Ed(2010). Layout and Composition for Animation Focal Press.
HAMPTON, M.(2009). Figure Drawing Design & Invention Michael Hampton.
HOGARTH, B.(2003). Dynamic Anatomy/(1991) Dynamic Light and Shade/(1989) Drawing the Human Head/(1996)
Dynamic Figure Drawing/ (Ed.) Watson-Guptill.
MATTESI, N.D.(2006). Force: Dynamic Life Drawing For Animators;(2011)Force: Animal Drawing: Animal locomotion and design concepts for animators. Focal Press.
MCVITTIE, A., DAVIS, P.(2013). The Art of Watch Dogs Titan Books.
NICOLAIDES, K.(1969). The Natural Way to Draw: A Working Plan For Art Study Houghton Mifflin Company.
STONEHAM, B.(2010). How to Create Fantasy Art for Video Games: A Complete Guide to Creating Concepts, Characters, and Worlds Barron's Educational Series.
Teaching Methodologies and Assessment Criteria The evaluation of this course is a continuous and process-based one, structured in three distinct moments that combine both individual and group work. The goal is to gauge students' academic maturity and their technical and aesthetic development throughout the semester.

These evaluation moments consist of presentations and seminars, where students will showcase the progress and results of their projects. Each presentation must be supplemented with a document or dossier containing reflections and comprehensive documentation on the conception and creation of their projects.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-10-01

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