Code |
13827
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
PL(30H)/TP(30H)
|
Scientific area |
Game Design
|
Entry requirements |
None.
|
Mode of delivery |
Presential
|
Work placements |
Internship
not applicable
|
Learning outcomes |
- Present the foundations of game and game design concept - Introduce game designer role and its importance within game development process - Understand team structure for game development projects - Present and discuss methods and artefacts for game design domain - Conceive, plan and prototype a game - Present relevant themes within game design state of the art
|
Syllabus |
MODULE 1. Foundations in game design: this module aims to introduce students to the basic concepts pertinent to the field of videogames, namely: definition of the concept of game, game as experience with meaning, structure of a video game project and role of game designer. MODULE 2. Conceptualization and prototyping of a game: in this module will be presented the most important components in a Game Design document as well as the creative and prototyping methods to develop them. MODULE 3. Level Design: Introduction to the fundamental elements in the definition of a level. Types of organization of the space in videogames. Tools for composition of maps and sequence of levels for videogames.
|
Main Bibliography |
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press.
Rogers, S. (2014). Level Up! The guide to great video game design. John Wiley & Sons.
Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press.
Koster, R. (2013). Theory of fun for game design. " O'Reilly Media, Inc.".
Schell, J. (2014). The Art of Game Design: A book of lenses. CRC Press.
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Language |
Portuguese. Tutorial support is available in English.
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