Code |
13827
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
PL(30H)/TP(30H)
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Scientific area |
Game Design
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Entry requirements |
None.
|
Mode of delivery |
Presential
|
Work placements |
Internship
not applicable
|
Learning outcomes |
- Present the foundations of game and game design concept - Introduce game designer role and its importance within game development process - Understand team structure for game development projects - Present and discuss methods and artefacts for game design domain - Conceive, plan and prototype a game - Present relevant themes within game design state of the art
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Syllabus |
MODULE 1. Foundations in game design: this module aims to introduce students to the basic concepts pertinent to the field of videogames, namely: definition of the concept of game, game as experience with meaning, structure of a video game project and role of game designer. MODULE 2. Conceptualization and prototyping of a game: in this module will be presented the most important components in a Game Design document as well as the creative and prototyping methods to develop them. MODULE 3. Level Design: Introduction to the fundamental elements in the definition of a level. Types of organization of the space in videogames. Tools for composition of maps and sequence of levels for videogames.
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Main Bibliography |
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press.
Rogers, S. (2014). Level Up! The guide to great video game design. John Wiley & Sons.
Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press.
Koster, R. (2013). Theory of fun for game design. " O'Reilly Media, Inc.".
Schell, J. (2014). The Art of Game Design: A book of lenses. CRC Press.
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Teaching Methodologies and Assessment Criteria |
The evaluation will consist of 3 components:
- Project - 60% of the global grade (group) - methodological rigor in the fulfillment of the Game Design stages, innovation of the proposed concept and maturity of the final prototype will be evaluated. In addition, the technical details and justification of the decisions made according to the user-centered design principles. - Sound design works - 30% of the global grade (group and individual) - this component aggregates the results of the elaboration of exercises on topics and also development of deliverables related to the project. - Participation - 10% of the overall grade (individual) - attendance and quality of individual interventions in contact sessions with students.
NOTE: UC without exams.
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Language |
Portuguese. Tutorial support is available in English.
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