| Code |
13827
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| Year |
1
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| Semester |
S2
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| ECTS Credits |
6
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| Workload |
PL(30H)/TP(30H)
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| Scientific area |
Game Design
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Entry requirements |
None.
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Mode of delivery |
Presential
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Work placements |
Internship
not applicable
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Learning outcomes |
- Present the foundations of game and game design concept - Introduce game designer role and its importance within game development process - Understand team structure for game development projects - Present and discuss methods and artefacts for game design domain - Conceive, plan and prototype a game - Present relevant themes within game design state of the art
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Syllabus |
MODULE 1. Foundations in game design: this module aims to introduce students to the basic concepts pertinent to the field of videogames, namely: definition of the concept of game, game as experience with meaning, structure of a video game project and role of game designer. MODULE 2. Conceptualization and prototyping of a game: in this module will be presented the most important components in a Game Design document as well as the creative and prototyping methods to develop them. MODULE 3. Level Design: Introduction to the fundamental elements in the definition of a level. Types of organization of the space in videogames. Tools for composition of maps and sequence of levels for videogames.
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Main Bibliography |
Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. MIT press.
Rogers, S. (2014). Level Up! The guide to great video game design. John Wiley & Sons.
Fullerton, T. (2014). Game design workshop: a playcentric approach to creating innovative games. CRC press.
Koster, R. (2013). Theory of fun for game design. " O'Reilly Media, Inc.".
Schell, J. (2014). The Art of Game Design: A book of lenses. CRC Press.
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Teaching Methodologies and Assessment Criteria |
The evaluation will consist of 2 components:
- Semester Project - 50% of the overall grade (group) - the methodological rigor in fulfilling the Game Design stages, innovation of the proposed concept, and maturity of the final prototype will be evaluated. In addition, the technical detail and justification of the decisions made according to the principles of user-centered design will be considered.
- In-class work - 50% of the overall grade (individual) - this component includes the results of completing exercises on topics and also developing deliverables related to individual projects.
Note: This course has no exams.
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Language |
Portuguese. Tutorial support is available in English.
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