Syllabus |
01. Introduction: trends and challenges in computer graphics. 02. Global illumination techniques of dynamic scenes. 03. Computer animation techniques. 04. Perception and aesthetics of the movement. 05. Processing of dynamic deformations of triangulated surfaces and meshes. 06. Simulation and rendering of natural phenomena (e.g., liquids, clouds, etc.). 07. Simulation, rendering and visualization of molecular phenomena (p.exe., protein-ligand interactions). 08. Machine learning in computer graphics and visualization.
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Main Bibliography |
Principal/Main: - Graphics & Visualization, Principles and Algorithms, T. Theoharis, G. Papaioannou, N. Platis, N. Patrikalakis, AK Peters, 2008. - Real-time Rendering (4th ed.), T. Akenine-Moller, E. Haines, and N. Hoffman, AK Peters, 2018. - Physically Based Rendering: From Theory To Implementation (3rd ed.), M. Pharr and G. Humphreys, Morgan Kaufmann, 2016. Scientific Visualization: Uncertainty, Multifield, Biomedical, and Scalable Visualization, Charles D. Hansen, Min Chen, Christopher R. Johnson, Arie E. Kaufman, and Hans Hagen (eds.), Springer, 2014. - Data Visualization: Charts, Maps, and Interactive Graphics, R. Grant, CRC Press, 2018.
Complementar/Complementary: - Implicit Curves and Surfaces: Mathematics, Data Structures, and Algorithms, A. Gomes, I. Voiculescu, J. Jorge, B. Wyvill, and C. Galbraith, Springer-Verlag, 2009. - Histochemical and Cytochemical Methods of Visualization (1st ed.), Jean-Marie Exbrayat (ed.), CRC Press, 2013.
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