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Advanced Topics in Digital Gaming

Code 14530
Year 1
Semester S1
ECTS Credits 6
Workload OT(15H)
Scientific area Informatics
Entry requirements -
Learning outcomes This course unit aims to learn advanced topics related to the development of digital games. At the end of the course the student must be able to:
Understand the main algorithms of collision detection, algorithms of path finding, and algorithms for emulating the behaviour of personages.
Understand the particularities of modeling and animation for games.
Be able to propose/develop an innovator algorithm for games.
Syllabus Collision detection algorithms in games.
Low-resolution models for games and textures.
Mesh simplification algorithms
Flock simulation and crowd simulation.
Animation for games.
Pathfinding algorithms.
Game engine: Unity
Main Bibliography - Steve Rabin, “Game AI Pro 3: Collected Wisdom of Game AI Professionals”, A K Peters/CRC Press; 1 edition, 2017.
- Christer Ericson, “Real-Time Collision Detection”, CRC Press; 1 edition, 2004.
- Mat Buckland, “Programming Game AI by Example”, Jones and Bartlett Publishers, Inc, 2004.
- Flávio Andaló, "Modelagem E Animação 2D E 3D Para Jogos", Editora Érica, 2014.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2023-01-20

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