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Interaction Design for Mobile Devices

Code 16224
Year 2
Semester S1
ECTS Credits 6
Workload TP(60H)
Scientific area Design
Entry requirements Notions of Principles of Design and Development of Graphic Interfaces
Learning outcomes The objective of this course is for the student to develop skills that enable them to understand the stages of the interaction design process and use key techniques in the construction of projects focused on mobile devices. At the end of the semester, the student should be able to:
1) Understand the context of interaction design for mobile devices;
2) Be familiar with various strategies and techniques of research, conceptual design, prototyping, and evaluation in interaction design.
3) Apply a visual language that is suitable for the concepts and practices of mobile device design;
4) Creatively approach common tools in the field;
5) Investigate the relationship between technology, design, usability, user experience, and concept;
6) Master the support tools necessary for the construction of interactive projects for mobile devices;
7) Plan, develop, and execute the design process with autonomy and critical thinking
Syllabus Mobile project within the context of interaction design.
Analysis of mobile applications, identification of specificities, and problems.
Research for interaction design: briefing, market research, user research, visual research.
Conceptual design: organization and information architecture, navigation systems, personas, journey maps, wireframes.
Interface design for apps: typography, icons and app icons, data visualization, color coding, visual composition, animation, and interaction.
Prototyping: processes, techniques, and tools.
Evaluation: usability and user experience.
Conceptualization, production, and development of interactive prototypes for mobile devices.
Main Bibliography Allanwood, G. & Beare, P. (2013). Basics Interactive Design: User Experience Design. New York: Bloomsbury.
Miller, S. (2021). UX Design: A Field Guide To Process And Methodology For Timeless User Experience. Independently published
Moggridge, B. (2007). Designing Interactions. Massachusetts: The Mit Press.
Panzarella, L. (2021). Mobile design: How to design responsive websites and mobile apps that work. Independently published.
Perea, P. & Giner, P. (2017). UX Design for Mobile: Design apps that deliver impressive mobile experiences. Birmingham: Packt Publishing.
Salmond, M. & Ambrose, G. (2013). The Fundamentals of Interactive Design. New York: AVA Publishing
Teaching Methodologies and Assessment Criteria In this theoretical-practical course, expository classes will be used to present program contents using audiovisual elements. The presentation of exemplary projects, followed by discussion, serves as a starting point for projects and as the basis for the research to be developed in the course. Project monitoring will be conducted alongside students. Discussion and critical evaluation of work results will occur throughout the semester.
Evaluation criteria:
20% Phase 1 of the project: Research document and analysis of apps;
30% Phase 2 of the project: Conceptual and interface design;
20% Phase 3 of the project: Usability tests;
30% Phase 4 of the project: Re-design.
The final submission of projects is mandatory on the specified date. Unjustified absence results in a failure in continuous assessment. Absence in more than one interim assessment leads to exclusion from the evaluation
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-01-22

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