Code |
16224
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Year |
2
|
Semester |
S1
|
ECTS Credits |
6
|
Workload |
TP(60H)
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Scientific area |
Design
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Entry requirements |
Notions of Principles of Design and Development of Graphic Interfaces
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Learning outcomes |
The objective of this course unit is for the student to develop skills that allow them to understand the stages of the interaction design process and use the main techniques in the creation of projects aimed at mobile devices. By the end of the semester, the student should be able to: 1) Understand the framework of interaction design for mobile devices; 2) Be familiar with various strategies and techniques for conceptual design, prototyping, and evaluation in interaction design; 3) Apply a visual language appropriate to the concept and target audience of the device; 4) Approach tools creatively; 5) Master the necessary support tools for building interactive projects for mobile devices; 6) Plan, develop, and execute the project process with autonomy and critical thinking.
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Syllabus |
Conceptualization, production, and development of interactive prototypes for mobile devices. 1) Analyzing mobile applications and identifying specificities and issues. 2) Research for interaction design: briefing, market research (if applicable), user and visual research. 3) Conceptual design: typography, color, visual composition, animation, and interaction. 4) Interface design: information organization and architecture, navigation systems, wireframes. 5) Prototyping: processes, techniques, and tools. 6) Evaluation: usability and user experience.
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Main Bibliography |
Allanwood, G. & Beare, P. (2013). Basics Interactive Design: User Experience Design. New York: Bloomsbury. Hassenzahl, M., Platz, A., Burmester, M., & Lehner, K. (2000). Hedonic and ergonomic quality aspects determine a software’s appeal. Proc. SIGCHI Conf. on Human Factors in Computing Systems, Likert, R. (1972). Likert Technique for Attitude Measurement. Social Psychology: Experimentation, Theory, Research, 101. Miller, S. (2021). UX Design: A Field Guide To Process And Methodology For Timeless User Experience. Independently publ. Moggridge, B. (2007). Designing Interactions. Massachusetts: The Mit Pr. Panzarella, L. (2021). Mobile design: How to design responsive websites and mobile apps that work. Independently publ. Perea, P. & Giner, P. (2017). UX Design for Mobile: Design apps that deliver impressive mobile experiences. Birmingham: Packt Publishing. Salmond, M. & Ambrose, G. (2013). The Fundamentals of Interactive Design. New York: AVA Publishing
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Teaching Methodologies and Assessment Criteria |
In this theoretical-practical course unit, lectures will be used to present the program content, with the support of audiovisual elements. The presentation of examples followed by discussion serves as a starting point for the projects, whose development is guided and supported by the course material.
Evaluation Criteria: 20% Project Phase 1: Research on competitors and creative brainstorming 20% Project Phase 2: Sketch planning of the application's features and navigation diagram 30% Project Phase 3: Prototype for user evaluation 30% Project Phase 4: Presentation of the results
The final submission of the projects is mandatory on the stipulated date. Unjustified absence will result in failure of the course in continuous assessment; absence from more than one interim evaluation will lead to exclusion from assessment.
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Language |
Portuguese. Tutorial support is available in English.
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