Code |
16347
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Year |
1
|
Semester |
S2
|
ECTS Credits |
5
|
Workload |
PL(45H)/T(15H)
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Scientific area |
Ciência e Tecnologia Têxteis
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Entry requirements |
To know Pattern making techniques
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Learning outcomes |
1-Know the technologies for creating virtual fashion products and their impact on the global fashion system. 2 - To be able to analyze the advantages and disadvantages of the different technologies available in the market with the development of a critical spirit for their application in the various sectors of Industry and the national and international Fashion system. Case Studies. 3 - Know and study 3D digital technology systems applied to the development of products and Fashion Brands on the market. From product development to the consumer. 4 - Know how to use in real context programs and solutions for the creation of fashion product models and their simulation in three-dimensional programs. From product development to the consumer. 5 - Develop skills with a critical spirit capable of developing innovative and multidisciplinary projects in a real context and in the market of the 3D Digital Fashion system. Develop and apply new ideas to advanced research projects.
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Syllabus |
1 - Fundamentals of digital transformation. Digital Technologies for simulation of 3D Fashion products (3D Fit - Lectra Systems; CLO Virtual Fashion; Marvelous; Browzwear; FNXTECH; OPTITEX; tg3D Studio; Zbrush; Rhino; 3Ds MAX; etc ...). Analysis and criticism of the various solutions for application in different product and market contexts. 2 - Technical solutions of 3D digital fashion product for B2B and B2C: From the problem to the solution of the authentic 3D fashion product. The standardization. 3 - 3D along the Chain (DP; distribution, communication and marketing): How to Type to Go-To-Market Process. The Future of Digital on avatars. 4 - Development of Fashion products in real context (Modaris 3D Fit; ClO Virtual Fashion). Simulation and its application to industry and market and validation. 3D Print. The Virtual Fashion Show. 5 - 3D Digital Fashion Case Studies. Development of future Research proposals for 3D Digital Fashion products. AI and data science in future.
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Main Bibliography |
Grice, P. (2019). Digital Pattern Cutting for Fashion with Lectra Modaris - From 2D Pattern Modification to 3D Prototyping. Great Britain: Bloomsbury Makryniotis, T. (2015). 3D fashion design: Technique, design and visualization. Pavilion Books Kalbaska, N., & Cantoni, L. (2017, April). Digital fashion competences: market practices and needs. In Workshop on Business Models and ICT Technologies for the Fashion Supply Chain (pp. 125-135). Springer, Cham. Arribas, V., & Alfaro, J. A. (2018). 3D technology in fashion: from concept to consumer. Journal of Fashion Marketing and Management: An International Journal Manuais online Modaris 3D Fit; CLO3D Base de dados científicas https://www.b-on.pt/ Base de dados de mercado e tendências : WGSN Jornais: T; Portugal Têxtil; Vogue Business; BOF
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Teaching Methodologies and Assessment Criteria |
Presentation of programmatic contents related to the introduction of general concepts on the foundations and technologies applied to 3D digital fashion. Technical solutions on the market; critical analysis applied to different contexts of their advantages and disadvantages. Case studies and critical analysis (1; 2; 3 and 5). Learning 3D fashion digital DP solutions in the lab (4). Individual implementation of practical examples in a real context during classes using software available in the CAD laboratory. In the Teaching-Learning (TL) assessment, the following are considered: 1 research work 20%; 2 3D CAD assessment tests (CLO 15% and Modaris 3D 15%); practical work with 2 coordinates outfit, 40%; participation and attendance 10%. Exemption from Exam: final grade greater than or equal to 10 points Exam Classification = TL Assessment (30%) + Test (3D CAD) 30% + 3D CAD Work with 2 Coord. (40%)
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Language |
Portuguese. Tutorial support is available in English.
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