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Multimédia Project

Code 16519
Year 1
Semester S1
ECTS Credits 12
Workload TP(120H)
Scientific area Design Multimédia
Entry requirements N/A
Learning outcomes Encouraging interdisciplinary research;
Preparation for development problems: resolution and alternatives;
Development of skills for research activities and professional environment;
Research and planning skills;
Capacity for concept development and exploration;
Ability to integrate diverse knowledge and different media into common interactive models;
Ability to realize and model an installation in space;
Autonomy in problem-solving and finding different solutions to the same problem;
Critical sense and quality in the development of work;
Aptitude for group work and professional activity;
Awareness of the importance of author's work and creativity in the field of design.
Syllabus Basic research project in Multimedia Design (team+individual) Part 1 (team): Definition of a problem based on a generic theme; Research and analysis. Part 2 (individual): Proposal of the disciplinary area of application of the project; concept and proposal-synopsis; Planning and structure-organogram; Language development; Simulation and functional models; Prototyping; Presentation.
Main Bibliography Bestley, R. Noble, I. Visual Research, London, Fairchild Books, 2016
BUURMAN, G.M.: Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser Basel, 2005.
CHEN, C.: Information Visualization: Beyond the Horizon, Springer, 2006.
EMMER, M. (ed.): The Visual Mind, The MIT Press, 1993.
Gay, G., & Hembrooke, H. (2004). Activity-centered design: An ecological approach to designing smart tools and usable systems. Mit Press.
GOODMAN, C.: Digital Visions, (NY), Harry N. Abrams, 1989.
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
MAEDA, J.: Design By Numbers, the MIT Press, 2001.
MAEDA, J.: Creative Code, Thames & Hudson, 2004.
KHOLMATOVA, A. (2017). Design Systems: A practical guide to creating design languages for digital products, Smashing Media, Freiburg, 2017.
Norman, D. A. (2016). Living with complexity. MIT press.
Teaching Methodologies and Assessment Criteria The Multimedia Project I curricular unit will be assessed according to two components of research and project development, one individual and one in a team, and a third component of participation:

I - Research and personal creation project area - Interpretation, using a flexible visual system, of a reference text in Design Literature (research/essay) -> 40%

II - Research and development area for team project: Digital Design Systems -> 40%

III - Critical Thinking in Design - Class Participation -> 20%

Final assessment criteria:
Overall, the critical and sustained participation of the students in the class moments of development, discussion and validation of the project phases will be encouraged and assessed.

IMPORTANT: This course does not include an exam as a final assessment.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-01-03

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