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Multimédia Project

Code 16519
Year 1
Semester S1
ECTS Credits 12
Workload TP(120H)
Scientific area Design Multimédia
Entry requirements N/A
Learning outcomes Fostering interdisciplinary research;
Preparation for development problems: resolution and alternatives;
Development of skills for research activities and professional environments;
Research and planning capacity;
Concept development and exploration capacity;
Capacity to integrate diverse knowledge and different media into common interactive models;
Capacity for realization and mockup creation for spatial installations;
Autonomy in problem-solving and in discovering varied solutions for the same problem;
Critical thinking and quality in work development;
Aptitude for group work and in a professional setting;
Awareness of the importance of authorship and creativity in the field of design.
Syllabus Based on this research, students will conceive and develop a multimedia project that culminates in the creation of a finalized, functional design object.

Project methodologies such as Double Diamond, Design Thinking, or Design Sprint will be crucial for structuring the development process. The journey includes the planning phase, prototyping solutions, and materializing the design object.

Progress will be monitored through interim presentations, where key stages of research and development will be assessed. This process integrates theoretical grounding, critical reflection, and the practical materialization of concepts, culminating in the production of a design artifact with social and cultural relevance.
Main Bibliography Bestley, R. Noble, I. Visual Research, London, Fairchild Books, 2016
BUURMAN, G.M.: Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser Basel, 2005.
CHEN, C.: Information Visualization: Beyond the Horizon, Springer, 2006.
EMMER, M. (ed.): The Visual Mind, The MIT Press, 1993.
Gay, G., & Hembrooke, H. (2004). Activity-centered design: An ecological approach to designing smart tools and usable systems. Mit Press.
GOODMAN, C.: Digital Visions, (NY), Harry N. Abrams, 1989.
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003.
LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990.
MAEDA, J.: Design By Numbers, the MIT Press, 2001.
MAEDA, J.: Creative Code, Thames & Hudson, 2004.
KHOLMATOVA, A. (2017). Design Systems: A practical guide to creating design languages for digital products, Smashing Media, Freiburg, 2017.
Norman, D. A. (2016). Living with complexity. MIT press.
Teaching Methodologies and Assessment Criteria The evaluation for this curricular unit is based on a single, practical and theoretical project. Progress is monitored and assessed qualitatively throughout the semester via interim presentations, which allow for a check on the development and application of design methodologies.

The final evaluation culminates in a public exhibition of the finalized, functional multimedia object.
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-09-24

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