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Syllabus |
Based on this research, students will conceive and develop a multimedia project that culminates in the creation of a finalized, functional design object.
Project methodologies such as Double Diamond, Design Thinking, or Design Sprint will be crucial for structuring the development process. The journey includes the planning phase, prototyping solutions, and materializing the design object.
Progress will be monitored through interim presentations, where key stages of research and development will be assessed. This process integrates theoretical grounding, critical reflection, and the practical materialization of concepts, culminating in the production of a design artifact with social and cultural relevance.
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Main Bibliography |
Bestley, R. Noble, I. Visual Research, London, Fairchild Books, 2016 BUURMAN, G.M.: Total Interaction: Theory and Practice of a New Paradigm for the Design Disciplines, Birkhäuser Basel, 2005. CHEN, C.: Information Visualization: Beyond the Horizon, Springer, 2006. EMMER, M. (ed.): The Visual Mind, The MIT Press, 1993. Gay, G., & Hembrooke, H. (2004). Activity-centered design: An ecological approach to designing smart tools and usable systems. Mit Press. GOODMAN, C.: Digital Visions, (NY), Harry N. Abrams, 1989. GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003. LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990. MAEDA, J.: Design By Numbers, the MIT Press, 2001. MAEDA, J.: Creative Code, Thames & Hudson, 2004. KHOLMATOVA, A. (2017). Design Systems: A practical guide to creating design languages for digital products, Smashing Media, Freiburg, 2017. Norman, D. A. (2016). Living with complexity. MIT press.
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Teaching Methodologies and Assessment Criteria |
The Multimedia Project I course unit will be assessed according to two components of research and project development, one individual and one in a team, and a third component of participation.
I - Area of ??personal research and creation project - Interpretation, through a flexible visual system, of a reference text in the Literature (research/essay) of Design -> 40%
II - Research and development area for team project: Digital Design Systems -> 40%
III - Critical Thinking in Design - Participation in Class -> 20%
Final assessment criteria: Overall, the critical and sustained participation of students will be encouraged and assessed in the classroom moments of development, discussion and validation of the project phases.
IMPORTANT: This Course Unit does not include an exam as a final assessment.
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