Main Bibliography |
GRAU, O.: Virtual Art, from Illusion to Immersion, The MIT Press, 2003. Madsen, Kim H., Qvortrup, Lars (Eds.): Production Methods: Behind the Scenes of Virtual Inhabited 3d, Springer, 2003. KRUEGER, M.: Artificial Reality II, Addison-Wesley, 1992. LAUREL, B. (ed.): Art of Human-Computer Interface Design, Addison-Wesley, 1990. MANOVICH, L.: The Language of New Media, MIT Press, 2002. MEADOWS, M.S.: Pause & Effect: The Art of Interactive Narrative, New Riders Press, 2002. MOGGRIDGE, B.: Designing Interactions, MIT Press, 2007. NUI Group Authors: Multi-Touch Technologies. http://nuigroup.com/log/nuigroup_book_1/ RIESER, M.; ZAPP, A. (ed.): New Screen Media, Cinema/Art/Narrative, London, British Film Institute, 2002. SAFFER, D.: Designing Gestural Interfaces, O’Reilly, 2009. SOMMERER, C., MIGNONNEAU, L., KING, D. (eds.): Interface Cultures, Artistic Aspect of Interaction, Transcript Verlag, 2008. WILSON, S.: Information Arts: Intersections of Art, Science, and Technology, MIT Press, 2002.
|
Teaching Methodologies and Assessment Criteria |
We use a Project Based Learning method (PBL) to promote active learning, explore real-world problems, seeking a symbiosis between know-what and know-how. The evaluation is continuous and will be based on the student participation in the workshops, development, evolution and presentation of projects, as well as the aesthetic and technical quality of the work.
|