Learning outcomes |
The general objectives of this curricular unit are the following:
- Develop students' abilities to analyze, reflect and interpret the main concepts and theories around Narratology and Ludonarratology; - Provide students with basic skills for the development of narratives in immersive and interactive environments; - Provide students with technical and artistic skills for the development of interactive scripts for non-linear narratives, Augmented Reality and Virtual Reality;
Regarding the specific objectives of this curricular unit, after the learning process, students should be able to, at least:
- Understand and identify the different modalities of interactive and immersive narrative; - Develop projects within the scope of Narrative Design; - Build an interactive script.
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Main Bibliography |
1) J. Bucher (2018), Storytelling for Virtual Reality, New York and Oxon: Routledge. 2) C. Fernandez-Vara (2011), Game Spaces Speak Volumes: Indexical Storytelling, in Proceedings of the 2011 DiGRA International Conference: Think Design Play. 3) T. Heussner, T. Finley, J. Hepler, and A. Lemay (2015), The Game Narrative Toolbox, New York and London: Focal Press. 4) H. Jenkins (2004), Game Design as Narrative Architecture, In N. Wardrip-Fruin and P. Harrigan (eds.), First-Person Shooter: New media as story, performance, and game, pp.117- 130, The MIT Press. 5) J. Murray (2016), Hamlet on the Holodeck: The Future of Narrative in the Cyberspace, Free Press.
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