Code |
16781
|
Year |
1
|
Semester |
S2
|
ECTS Credits |
6
|
Workload |
TP(60H)
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Scientific area |
Design
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Entry requirements |
N/A
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Learning outcomes |
The general objectives of this curricular unit are the following:
- Develop students' abilities to analyze, reflect and interpret the main concepts and theories around Narratology and Ludonarratology; - Provide students with basic skills for the development of narratives in immersive and interactive environments; - Provide students with technical and artistic skills for the development of interactive scripts for non-linear narratives, Augmented Reality and Virtual Reality;
Regarding the specific objectives of this curricular unit, after the learning process, students should be able to, at least:
- Understand and identify the different modalities of interactive and immersive narrative; - Develop projects within the scope of Narrative Design; - Build an interactive script.
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Syllabus |
1) Introduction to Narrative 1.1. The myth 1.2. Diegesis and Mimesis 1.3. Narrative Theories
2. Narratology 2.1. History and Discourse 2.2. Existents: narrative world and characters 2.3. Events: actions and happenings 2.4. Structure, narrative logic, and Plot 2.5. Narrative and medium 2.6. Intertextuality
3. Ludonarratology 3.1. Games and simulations 3.2. Narrative and interactivity 3.3. Embedded storytelling and emergent storytelling 3.4. Environmental Storytelling 3.5. New narratives and Narrative Design
4. Laboratories 4.1. Interactive Script (Twine) 4.2. Cinematic Virtual Reality 4.3. Narrative in Augmented Reality
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Main Bibliography |
1) J. Bucher (2018), Storytelling for Virtual Reality, New York and Oxon: Routledge. 2) C. Fernandez-Vara (2011), Game Spaces Speak Volumes: Indexical Storytelling, in Proceedings of the 2011 DiGRA International Conference: Think Design Play. 3) T. Heussner, T. Finley, J. Hepler, and A. Lemay (2015), The Game Narrative Toolbox, New York and London: Focal Press. 4) H. Jenkins (2004), Game Design as Narrative Architecture, In N. Wardrip-Fruin and P. Harrigan (eds.), First-Person Shooter: New media as story, performance, and game, pp.117- 130, The MIT Press. 5) J. Murray (2016), Hamlet on the Holodeck: The Future of Narrative in the Cyberspace, Free Press.
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Teaching Methodologies and Assessment Criteria |
Teaching methodologies:
- Lectures; - Practical-laboratory classes; - Team project; - Tutoring to clarify doubts and accompany students in the development of their projects.
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Language |
Portuguese. Tutorial support is available in English.
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