| Code |
16789
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| Year |
2
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| Semester |
S2
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| ECTS Credits |
6
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| Workload |
PL(30H)/T(30H)
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| Scientific area |
ENGENHARIA INFORMÁTICA
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Entry requirements |
N/A
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Learning outcomes |
The general objectives of this curricular unit are the following:
1) develop in students a global view of computer animation and its impact on the digital game industries, film arts, engineering, etc.; 2) provide students with skills in various techniques of 3D modeling and computer animation.
Regarding the specific objectives, and at the end of the semester, students should be able to:
1) execute creative concepts and ideas through a variety and combination of techniques of computer animation; 2) create 3D characters and creatures ranging from life-like and anatomically correct, to cartoon and anime styles; 3) combine texture mapping, shaders, lighting environments, animating cameras and ‘rigs’ for 3D models and characters in animation sequences; 4) apply 3D techniques that demonstrate characters with realistic motion and a full range of emotion in animated characters; 5) produce a 3D computer animation.
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Syllabus |
1) Introduction. 2) Mesh modeling. 3) Character animation. 4) Key-frame based animation. 5) Rigging and posing. 6) Walking and running. 7) Motion capture-based animation. 8) Motion tracking. 9) Particle system. 10) Natural phenomena: fluids, hair, cloth, etc. 11) Deformable models.
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Main Bibliography |
1) R. Parent (2012), Computer Animation: Algorithms and Techniques (3rd edition), Morgan Kaufmann. 2) I. Kerlow (2008), The Art of 3D: Computer Animation and Effects, Wiley. 3) O. Baechler and X. Greer (2020), Blender 3D By Example (2nd edition), Packt Publishing. 4) Jason van Gumster (2024), Blender All-in-One For Dummies, For Dummies A Wiley Brand. 5) V. Vasconcelos (2011), Blender 2.5 Character Animation Cookbook, Packt Publishing. 6) A. Menache (2011), Understanding Motion Capture for Computer Animation (2nd edition), Morgan Kaufmann.
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Teaching Methodologies and Assessment Criteria |
The assessment has two components: a theoretical component, accounting for 50% of the final grade, and a practical component, also accounting for 50% of the final grade.
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Language |
Portuguese. Tutorial support is available in English.
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