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Technology Applied to Sport and Physical Activity

Code 17624
Year 3
Semester S2
ECTS Credits 5
Workload T(15H)/TP(30H)
Scientific area Sports Sciences
Entry requirements Not Applicable.
Learning outcomes At the end of the Curricular Unit, the student must be able to: 1. Analyze the impact of technology on improving individual and collective sports performance, promoting exercise, physical activity and health 2. Understand and distinguish the applicability of different technologies in competitive, recreational and clinical contexts 3. Discuss the importance of adopting ethical principles in the use of technology in sport 4. Develop theoretical and practical skills in evaluating and monitoring sports performance using different technologies 5. Develop theoretical-practical skills for evaluating and monitoring physical activity and health using different technologies 6. Identify and solve concrete problems through the use and manipulation of different technologies in competitive, recreational and clinical contexts
Syllabus 1. Impact of Technology on Sport 1.1. Reasons for introducing technology into sport 1.2. Technologies used in sport 1.3. Infrastructures with embedded technology 1.4. Ethical principles in the use of technology in sport 2. Technology for Analysis and Monitoring of Sports Performance 2.1. GPS technology 2.2. Video Technology 2.3. Force Platform 2.4. Speed Gauges 2.5. Laser Technology 2.6. Spirometry and Metabolic Activity Measurement Technology 3. Technology for Analysis and Monitoring of Physical Activity and Health 3.1. Smart Watches 3.2. Smart Bracelets and Bands 3.3. Mobile Applications
Main Bibliography - Dellaserra, C. L., et al. (2014). Use of Integrated Technology in Team Sports. Journal of Strength and Conditioning Research, 28(2), 556–573. 10.1519/JSC.0b013e3182a952fb - Haake, S. J. (2009). The impact of technology on sporting performance in Olympic sports. Journal of Sports Sciences, 27(13), 1421–1431. 10.1080/02640410903062019 - Li, R. T., Kling, S. R., Salata, M. J., Cupp, S. A., Sheehan, J., & Voos, J. E. (2016). Wearable performance devices in sports medicine. Sports health, 8(1), 74-78. Doi:10.1177/1941738115616917 - Pino-Ortega, J., & Rico-González, M. (2021). The Use of Applied Technology in Team Sport. Routledge. - Toner, J. (2023). Wearable Technology in Elite Sport. Routledge. - Tzankova, V., & Filimowicz, M. (2022). Interactive Sports Technologies. Routledge.
Teaching Methodologies and Assessment Criteria The assessment includes: 1 - Group work covering contents 1,2, 3 – 60% 2 - A frequency on contents 1, 2 and 3 – 40% Periodic assessment grade = (Work *60%) +(Frequency*40%) Approved (*) when (AP) = 9.5 values (*) Final Classification = classification (AP) Admitted (**) to the exam when 6 = (AP) =9.4 values (**) Final Classification = Arithmetic Average = (AP + Exam) / 2 If final classification < 6, disapproved
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-09-18

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