| Code |
17994
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| Year |
1
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| Semester |
S2
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| ECTS Credits |
6
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| Workload |
PL(30H)/T(30H)
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| Scientific area |
Informatics
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Entry requirements |
N/A
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Learning outcomes |
Introduce the main techniques of computer animation and concepts of virtual environments, as well as the main techniques of 3D modelling taking into account the specificity of creating 3D models for different areas (e.g., games, cinema, virtual environments, etc.). At the end of this course unit the student should be able to understand the techniques of computer animation and the concepts of virtual environments, as well as, to produce a computer animation and virtual environment.
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Syllabus |
- Introduction to Animation - Computer Animation vs Traditional Animation - Basic and Advanced Techniques - Modelling and Animating Articulated Models - Animating Natural Phenomena - Introduction to Virtual Environments
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Main Bibliography |
- Computer Animation: Algorithms and Techniques, Rick Parent, Morgan Kaufmann, 3rd edition, 2012. - Understanding Virtual Reality - Interface, Application, and Design, William R. Sherman and Alan Craig, Morgan Kaufmann, 2003. - Jason van Gumster, Blender All-in-One For Dummies, A Wiley Brand, 2024. - Unity, Start Learning Unity, 2026. https://learn.unity.com/tutorial/start-learning-unity
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Teaching Methodologies and Assessment Criteria |
The assessment for this subject comprises two components: a theoretical component, which accounts for 50% of the final grade, and a practical component, which also accounts for 50% of the final grade.
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Language |
Portuguese. Tutorial support is available in English.
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