Bibliografia principal |
Principal:
- Graham Sellers, Richard Wright, and Nicolas Haemel. OpenGL SuperBible: Comprehensive Tutorial and Reference (6th Edition), Addison-Wesley Professional, 2013. - David Wolff. OpenGL 4 Shading Language Cookbook (2nd Edition), Packt Publishing, 2013. - Shane Cook, CUDA Programming: A Developer's Guide to Parallel Computing with GPUs, Morgan Kaufmann, 2013.
Complementar:
- Jason Sanders and Edward Kandrot, CUDA by Example: An Introduction to General-Purpose GPU Programming, Addison-Wesley Professional, 2011. - Akenine-Moeller, Haines, and Hoffman, Real-Time Rendering, 3rd. ed., AK Peters, 2008, - Abel J. P. Gomes, Irina Voiculescu, Joaquim Jorge, Brian Wyvill and Callum Galbraith. Implicit Curves and Surfaces: Mathematics, Data Structures and Algorithms. Springer-Verlag, 2009. - J. Foley, A. van Dam, S. Feiner, J. Hughes. Computer Graphics: Principles and Practice (2nd edition in C). Addison-Wesley Publ. Company, 1996.
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