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Videogame Theory and Review

Code 13815
Year 1
Semester S1
ECTS Credits 6
Workload T(30H)/TP(30H)
Scientific area Game Design
Entry requirements Not applied
Mode of delivery In presence
Work placements no
Learning outcomes 1. Analyze the theoretical frameworks of digital media, videogames, and virtual worlds, drawing from key texts.
2. Understand the global contexts and cultural impact of video games on society and media landscapes.
3. Explore specific case studies to critically assess the intersection of technology, narrative, and player engagement.
4. Apply game theory and media studies concepts to real-world examples, enhancing understanding of digital culture and learning.


Syllabus SYLLABUS
1. Required:
• The Machine-Image (Parente)
• Global Contexts of Games (Consalvo)
• Deconstructing Videogames, Game Studies, and Virtual Worlds (Gunkel)
• The Language of New Media (Manovich)
• First-Person (Fruin, Harrigan)
• Video Game Theory (Wolf & Perron)
2. Case Studies:
• Neuromancer
• Kubrick
• Halo Jump App
• GoPro Hero
• Portal
• COD Ghosts
• Avatar
• Gaming/Engagement in Learning
• Homo Cypiens
• Fotonica
• Alien Isolation
Main Bibliography Consalvo, M. (2014). Atari to Zelda: Japan’s Videogames in Global Contexts. MIT Press.

Gunkel, D. J. (2018). Gaming the system: Deconstructing video games, games studies, and virtual worlds. Indiana University Press.

Manovich, L. (2001). The language of new media. Cambridge, US: MIT Press.

Parente, A. (Org.) (2004). Imagem-máquina - a era das tecnologias do virtual (1993). San Paulo, SP, Brazil: Editora 34.

Wolf, M. J. P., & Perron, B. (Eds.). (2003). The video game theory reader. Routledge
Wardrip-Fruin, N., Harrigan, P. (Eds, 2004). First person: new media as story, performance, and game. MIT Press.


EXTRA
ELIAS, H. (2016). Brandware - Quando as Marcas e os Meios Digitais Colidem. Austrália: Tablo. Apple iBook version.
ELIAS, H. (2009). First Person Shooter – The Subjective Cyberspace. Covilhã, Portugal: UBI - Livros LABCOM.
ELIAS, H. (2008). O Videojogo e o Entretenimento Global: First Person Shooter. Lisboa, Portugal: MediaXXI-FormalPress.

Teaching Methodologies and Assessment Criteria Respect the Submission Deadline
Create 10 pages as a group on a case study and submit in PDF format during the evaluation and presentation class hours without reading the document (STRUCTURE: Title, theoretical development, and visual style). DATE OCTOBER 21
Submit 10 pages as a group on the theory of a game in PDF format during the evaluation and presentation class hours without reading the document (50% of the final grade), with APA References. Submission Date in December on day 16. (STRUCTURE: concepts/theory, context, and examples).
Language Portuguese. Tutorial support is available in English.
Last updated on: 2025-10-01

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