Code |
16323
|
Year |
1
|
Semester |
S1
|
ECTS Credits |
10
|
Workload |
PL(45H)/TP(15H)
|
Scientific area |
Design de Moda
|
Entry requirements |
interest
|
Mode of delivery |
Face-to-face.
Theoretical/Theoretical and Practical
|
Work placements |
Not applicable.
|
Learning outcomes |
Development of individual project with exploration of cultural repertoire and artistic submersion in the creation process in order to reinforce the creative aspects in product development with consistent research and coherent relationship to the situations of use. In this way, the teaching-learning process guides the student to: • Enrich cultural and imagery repertoire and develop creative skills; • Develop the capacity to research and solve problems in new, multidisciplinary and complex situations; • Apply and relate acquired multidisciplinary knowledge; • Develop and apply the project methodologies of fashion design; • Select and apply experimental techniques to support the creative process, choice of shapes and materials; • Train for the practice of the project with the construction of its own bibliography and submerging the creative process with organisation and planning; • Autonomy in the perception and presentation of an original argument;
|
Syllabus |
As a theoretical introduction, the relationship of design methodologies with multidisciplinary content and the demonstration of author design projects, projects focused on the industry and projects in performance contexts are presented. The theoretical and practical content of this course focuses on the first phases of the design methodology with emphasis on: 1) research and analysis (contexts, audiences, materials, trends, inspirational references, etc.); 2) definition of briefing; 3) creative process (methodological practices), 4) experimentation to generate options for the creative process and for validations for the manufacture, 5) graphic representation (technical drawings, illustrations, portfolio, etc.) of which part of the work developed serves as a basis for application in software and guidance in partnership with another UC/Master's Degree and Digital Game Development. 6) written document (with scientific basis) of an authorial proposal with original argument.
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Main Bibliography |
Bolton, Andrew. (2020) About Time - Fashion and Duration. MET Claire Wilcox. (2015) Alexander McQueen. V&A Publishing. Frings, Gini Stephens. (2013) Fashion: from concept to consumer. Pearson. John, Bettina. (2021) Costume Design for Performance. TheCrowoodPress. Jones, Sue Jenkyn. (2011) Fashion Design, 3rd ed. Laurence King. Lyons, Sandy Appleoff. (2020) Costume Design for Video Games. CRCPress. Marques, Janote Pires; Almeida, Regina Célia Santo de. (2018) Figurino e cinema: uma experiência didática na formação acadêmica do designer de moda. Projetica. V.9, n.1. Miranda; Ana P. Celso de; Bezerra, Amilcar A. (2015). Diálogos entre marcas de moda e narrativa cinematográfica em Anna Karenina. dObra[s] – 8(17):23. Norogrando, Rafaela; Benetti, Alfonso. (2016). Moda, Música e Sentimento. Estação das Letras e Cores. V&AM – www.vam.ac.uk MET– www.metmuseum.org Google Arts and Culture (Museu N.Traje e Museu N.Teatro) Le Centre national du costume de scène – www.cncs.fr
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Language |
Portuguese. Tutorial support is available in English.
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