You need to activate javascript for this site.
Menu Conteúdo Rodapé
  1. Home
  2. Courses
  3. Fashion Design
  4. Project of Fashion Design I

Project of Fashion Design I

Code 16323
Year 1
Semester S1
ECTS Credits 10
Workload PL(45H)/TP(15H)
Scientific area Design de Moda
Entry requirements interest
Mode of delivery Face-to-face. Theoretical/Theoretical and Practical
Work placements Not applicable.
Learning outcomes Development of individual project with exploration of cultural repertoire and artistic submersion in the creation process in order to reinforce the creative aspects in product development with consistent research and coherent relationship to the situations of use. In this way, the teaching-learning process guides the student to:
• Enrich cultural and imagery repertoire and develop creative skills;
• Develop the capacity to research and solve problems in new, multidisciplinary and complex situations;
• Apply and relate acquired multidisciplinary knowledge;
• Develop and apply the project methodologies of fashion design;
• Select and apply experimental techniques to support the creative process,
choice of shapes and materials;
• Train for the practice of the project with the construction of its own bibliography
and submerging the creative process with organisation and planning;
• Autonomy in the perception and presentation of an original argument;
Syllabus As a theoretical introduction, the relationship of design methodologies with multidisciplinary content and the demonstration of author design projects, projects focused on the industry and projects in performance contexts are presented.
The theoretical and practical content of this course focuses on the first phases of the design methodology with emphasis on:
1) research and analysis (contexts, audiences, materials, trends, inspirational references, etc.);
2) definition of briefing;
3) creative process (methodological practices),
4) experimentation to generate options for the creative process and for validations for the manufacture,
5) graphic representation (technical drawings, illustrations, portfolio, etc.) of which part of the work developed serves as a basis for application in software and guidance in partnership with another UC/Master's Degree and Digital Game Development.
6) written document (with scientific basis) of an authorial proposal with original argument.

Main Bibliography Bolton, Andrew. (2020) About Time - Fashion and Duration. MET
Claire Wilcox. (2015) Alexander McQueen. V&A Publishing.
Frings, Gini Stephens. (2013) Fashion: from concept to consumer. Pearson.
John, Bettina. (2021) Costume Design for Performance. TheCrowoodPress.
Jones, Sue Jenkyn. (2011) Fashion Design, 3rd ed. Laurence King.
Lyons, Sandy Appleoff. (2020) Costume Design for Video Games. CRCPress.
Marques, Janote Pires; Almeida, Regina Célia Santo de. (2018) Figurino e cinema: uma experiência didática na formação acadêmica do designer de moda. Projetica. V.9, n.1.
Miranda; Ana P. Celso de; Bezerra, Amilcar A. (2015). Diálogos entre marcas de moda e narrativa cinematográfica em Anna Karenina. dObra[s] – 8(17):23.
Norogrando, Rafaela; Benetti, Alfonso. (2016). Moda, Música e Sentimento. Estação das Letras e Cores.
V&AM – www.vam.ac.uk
MET– www.metmuseum.org
Google Arts and Culture (Museu N.Traje e Museu N.Teatro)
Le Centre national du costume de scène – www.cncs.fr
Teaching Methodologies and Assessment Criteria The teaching-learning methodology provides for the acquisition of knowledge through project-centered study.In the classes the teacher introduces the programmatic contents as the project methodology requires and allows. Thus, the pedagogical methodology is active and cooperative, encouraging reflection and focusing on the student the application of concepts, problem solving and research.Students individually develop one or more projects (or in a group of a maximum of 4 students with emphasis on each authorship) with the supervision of the teacher and with a lot of creative freedom. The phases of progress of the works are presented and discussed before the class in order to these moments serve as training for an adequate communication of the project, as well as a moment of discussion and criticism to which all students are invited to contribute to the various projects.The evaluation criteria focus on the delivery/presentation of two documents (Project + Article)
Language Portuguese. Tutorial support is available in English.
Last updated on: 2024-10-01

The cookies used in this website do not collect personal information that helps to identify you. By continuing you agree to the cookie policy.