Learning outcomes |
The Multimedia Project II curricular unit aims to contribute to the development of knowledge in the field of multimedia design, expanding students' capacities for analysis, reflection and problematization of multimedia design and its action. The aim is for students to exercise and test the limits of design, experimenting with languages, approaches and problems, always with the principle of a design proposal in mind. By articulating and formatting the project, students will be able to develop critical thinking about multimedia design itself and its presence in society, thus contributing to the aims of master's-level training. a. Develop a multimedia design project that critically questions the subject and the conceptual, formal and language approaches of the discipline; b. Be able to use the design process as a form of research; c. Develop autonomy in choosing an area of work and deepening it.
|
Main Bibliography |
Antonelli, P. (ed.): Design and The Elastic Mind, New York, MoMA, 2008 Bestley, R. Noble, I. Visual Research, London, Fairchild Books, 2016 Blauvelt, Andrew, Lupton, Ellen, eds. 2012. Graphic Design Now in Production. Minneapolis:Walker Art Center Drucker, J. Graphesis, Visual Forms of Knowledge Production, Cambridge, Harvard University Press, 2014 Hara, Kenya. 2007. Designing Design. Baden: Lars Müller Publishers Mazé, Ramia and Redström, Jahan. 2009. Difficult Forms: Critical Practices of De-sign and Research. Research Design Journal, 1 (1), 28-39 Metahaven. 2015. Black Transparency,The right to know in the age of mass surveilance. Berlin: Sternberg Press.
|