Syllabus |
Analysis and discussion of interdisciplinary projects with advanced multimedia interfaces; Visualization interfaces; Stereoscopy; Multimedia Urban Projections and VideoMapping; State of the art, concepts and techniques; Production and adaptation of 2D and 3D content; Trompe-l'oeil; Mapping techniques; Development of group projects: scheduling of projects in the various phases: concept, definition and justification, prototyping/proofing, production, post-production and public exhibition/presentation.
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Main Bibliography |
SCHMITT, D.; THÉBAULT, M.; BURCZYKOWSKI, L. (ed.) (2020) Image Beyond the Screen: Projection Mapping. John Wiley & Sons MANIELLO, D. (2014) Augmented reality in public spaces. Basic Techniques for video mapping. MURRAY, J. H. (2017). Hamlet on the Holodeck, updated edition: The Future of Narrative in Cyberspace. MIT press. MAEDA, J. (2001). Design By Numbers, MIT Press MAEDA, J. (2004). Creative Code, Thames & Hudson COOPER, R. (2009). The Design Agenda, a Guide to a Successful Design Management. New York: Wiley CHEN, C. (2006) Information Visualization: Beyond the Horizon, Springer HALSKOV, K. (2002): Production Methods: Behind the Scenes of Virtual Inhabited 3d, Springer MANOVICH, L. (2002). The Language of New Media, MIT Press MEADOWS, M.S (2002): Pause & Effect: The Art of Interactive Narrative, New Riders Press RIESER, M.; ZAPP, A. (ed.) (2002) New Screen Media, Cinema/Art/Narrative, London, British Film Institute SOMMERER, C. (ed.) (2008). Interface Cultures, Artistic Aspect of A
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