Conteúdo / Main content
Menu Rodapé
  1. Início
  2. Cursos
  3. Computação Criativa e Realidade Virtual
  4. Interação Humana com o Computador

Interação Humana com o Computador

Código 16792
Ano 2
Semestre S2
Créditos ECTS 6
Carga Horária PL(30H)/T(30H)
Área Científica ENGENHARIA INFORMÁTICA
Mode of delivery Face to face
Work placements Not applicable.
Learning outcomes The study of concepts and techniques from the Human-Computer Interaction (HCI) paradigm. Principles and guidelines for designing HCI systems are taught, as well as cognitive models and evaluation methods. At a practical level, the design and implementation of graphical interfaces are explored.
In this course unit, the student should acquire a variety of concepts and techniques inherent to the Human-Computer Interaction (HCI) paradigm. At a theoretical level, principles, guidelines, and standards for designing HCI systems are taught, as well as cognitive models, design evaluation methods, and aesthetical principles. At a practical level, the student develops skills in the design and implementation of graphical user interfaces (GUI), thereby applying a number of theoretical concepts learned throughout the semester.
Syllabus Part I — Foundations
1.1 The Human.
1.2 The Computer.
1.3 The Interaction.

Part II — The Design Process
2.1 HCI in the software design process.
2.2 Principles, rules, and guidelines.
2.3 Aesthetical aspects: color and shape.
2.4 HCI Evaluation techniques.
2.5 Universal design and user support.

Part III — Theories and Models
3.1 Cognitive Models.
3.2 Communication and collaboration models.
3.3 Task analysis.
3.4 Dialogue notations and design.
Teaching Methodologies and Assessment Criteria The assessment will comprise a written test (PE) about the theoretical subjects, a project or creative work (TC) and a continuous practical assessment (AC) carried out throughout the semester. The latter will count exclusively for evaluation by frequency, not counting for evaluation by exam.
Main Bibliography Main Bibliography:
Human Computer Interaction, A. Dix, J. Finlay, G.D. Abowd and R. Beale, 3rd Edition, Prentice Hall, 2003, ISBN 0130461091.
Introdução ao Design de Interfaces; 3ª Edição; Fonseca, M., Campos, P., Gonçalves, D.; FCA, Outubro 2017; ISBN 978-972-722-870-6.
Sharan, K. (2015). Learn JavaFX 8: building user experience and interfaces with Java 8. Apress.

Secondary Bibliography
Readings in Human-Computer Interaction: Toward the Year 2000, R. M. Baecker, J. Grudin, W. A. S. Buxton and S. Greenberg, Morgan-Kaufmann Publishers, 1995. ISBN 1-55860-246-1.
Handbook of Human-Computer Interaction, M. Helander, T. Landauer and P. Prabhu, Amsterdam: North-Holland, 1997. ISBN 0-444-81862-6.
Interaction Design: Beyond Human-Computer Interaction, Sharp H., Rogers Y., Preece J., 2nd Edition, Wiley, 2007. ISBN: 978-0-470-01866-8.
Your Brain, The Missing Manual. M. MacDonald. Pogue Press, O'Reilly 2008. ISBN 978-0-596-51778-6
Language Portuguese. Tutorial support is available in English.
Data da última atualização: 2024-04-19
As cookies utilizadas neste sítio web não recolhem informação pessoal que permitam a sua identificação. Ao continuar está a aceitar a política de cookies.